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Re: [Mesa-dev] [PATCH 0/6] ARB_texture_floatOn Fri, 2011-04-01 at 17:14 +0200, Philipp Klaus Krause wrote:
> Would there be a way to make this switch easier to flip by the user? As > you state it this looks like a lot of work to users that want to have it > enabled, at least when compared to the effort to get S3TC support. According to this, an external library could be used for float textures, but not for render targets: http://www.x.org/wiki/Events/XDC2009/Notes#idr.3AOpenGL3andMesa Most users (or at least the ones needing more than GL2) will probably get binaries from some unofficial repository. Similar to how the situation with H264 coders (and/or decoders) are handled today. -- Cheers, Sven Arvidsson http://www.whiz.se PGP Key ID 760BDD22 ------------------------------------------------------------------------------ Create and publish websites with WebMatrix Use the most popular FREE web apps or write code yourself; WebMatrix provides all the features you need to develop and publish your website. http://p.sf.net/sfu/ms-webmatrix-sf _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@... https://lists.sourceforge.net/lists/listinfo/mesa3d-dev |
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Re: [Mesa-dev] [PATCH 0/6] ARB_texture_floatThere won't be any other way. It should be the Linux distributors' decision whether their users can use it or not.
Marek On Fri, Apr 1, 2011 at 5:14 PM, Philipp Klaus Krause <pkk@...> wrote: Am 01.04.2011 15:56, schrieb Marek Olšák: ------------------------------------------------------------------------------ Create and publish websites with WebMatrix Use the most popular FREE web apps or write code yourself; WebMatrix provides all the features you need to develop and publish your website. http://p.sf.net/sfu/ms-webmatrix-sf _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@... https://lists.sourceforge.net/lists/listinfo/mesa3d-dev |
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