hola sebastian
thanks for your suggestions.
I know that these errors occur in my tracks.
In changay runoff areas have several levels (grass, asphalt, gravel), in every case the grass is the first, so prevalent the grass to track. improve that is part of the next steps in development.
is the same case as with the other things that you say. reverse angle on the fenders, grip of the asphalt... ( "this can change in the xml file without having to modify the textures not?)
For now, my goal is to have the maximum number of tracks although the finish is not perfect. i will improve after.
again thank you very much sebastian
--- El mié 2-sep-09, Sebastian Heni <
batscheba.7@...> escribió:
> De: Sebastian Heni <
batscheba.7@...>
> Asunto: Re: [Torcs-ng-devel] new circuit f1 (australia)
> A: "Manfariel" <
manfariel_pr@...>
> Fecha: miércoles, 2 septiembre, 2009, 7:47 pm
> Hello Manfariel,
>
> I like the two new circuits quite much. There's just one
> thing for each
> track I don't like and which are really not realistic:
> china:
> You added huge grass runoff areas. As far as I know, the
> only
> not-asphalt runoff area is at the pit entry (do you
> remember hamilton
> spinning out there with the destroyed tires and he was
> stuck). Here is
> an onboard video of shanghai:
>
http://www.youtube.com/watch?v=LvB_C9-y_AU> google maps:
>
http://maps.google.de/maps?f=q&source=s_q&hl=de&geocode=&q=shanghai> +international
> +circuit&sll=51.151786,10.415039&sspn=20.030599,39.506836&ie=UTF8&ll=31.339609,121.224287&spn=0.003322,0.004823&t=h&z=18
>
> lots of robots get stuck in the grass... and me, too ;)
> and i think there are several negative radii as h-j-s told
> you for
> monaco (especially the hairpins).
>
> melbourne:
>
> as melbourne is a non-permanent circuit, you used
> "asphalt2-lines" as
> surface. there is just one problem with this texture: it
> offers far to
> much grip, so the speed in the turns are far to high and
> sometimes you
> even don't have to break for quite hard corners.
> the grip level is even more too high if you think about
> that the tracks
> is normally a public road and so there is no tire rubber on
> the street.
> So you should use an other texture (road1 has a good grip
> level) and
> then put a texture like asphalt2-lines as "road1.rgb" into
> the melbourne
> folder.
>
> I hope you understood what i meant and that i could help
> you with this
> mail.
>
> cheers, Sebastian
> Am Mittwoch, den 02.09.2009, 03:49 -0700 schrieb
> Manfariel:
> > published Melvurn circuit (Melbourne/Australia) in
http://apr-free.info> >
> >
> >
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