« Return to Thread: [VOTE] Karma for Unreal

Re: [VOTE] Karma for Unreal

by Dan Diephouse :: Rate this Message:

Reply to Author | View in Thread

+1!

On 1/28/07, Liu, Jervis <jliu@...> wrote:

>
> Hi,
>
> I would like to propose we make Unreal a committer. I have been working
> with Unreal closely in the past month on several JAX-WS runtime issues,
> including JAX-WS handler support, CXF interceptor chain etc, these patches
> he submitted all came with solid qualities as well as good test coverage. To
> be honest I am now tired of applying patches on behalf of him, So its
> probably a good time to start a vote, especially for my relief :-)
>
> Unreal has been working on CXF for quite a while, what he has done
> includes:
>
> * 10 patches on CXF JCA area
>
> * 5 patches on JAX-WS area (mainly the JAX-WS handler and CXF interceptor
> chain related issues, as part of our recent effort to attack TCK)
>
> * 2 patches on core and API
>
> * Add a streaminterceptor sample that demonstrates how to develop and
> configure CXF interceptors.
>
> Here's my +1 for making Unreal a committer.
>
> Cheers,
>
> Jervis
>
>
>


--
Dan Diephouse
Envoi Solutions
http://envoisolutions.com | http://netzooid.com/blog

 « Return to Thread: [VOTE] Karma for Unreal