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Re: [VOTE] Karma for Unreal

by J. Daniel Kulp :: Rate this Message:

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+1


On Sunday 28 January 2007 21:47, Liu, Jervis wrote:

> Hi,
>
> I would like to propose we make Unreal a committer. I have been working
> with Unreal closely in the past month on several JAX-WS runtime issues,
> including JAX-WS handler support, CXF interceptor chain etc, these patches
> he submitted all came with solid qualities as well as good test coverage.
> To be honest I am now tired of applying patches on behalf of him, So its
> probably a good time to start a vote, especially for my relief :-)
>
> Unreal has been working on CXF for quite a while, what he has done
> includes:
>
> * 10 patches on CXF JCA area
>
> * 5 patches on JAX-WS area (mainly the JAX-WS handler and CXF interceptor
> chain related issues, as part of our recent effort to attack TCK)
>
> * 2 patches on core and API
>
> * Add a streaminterceptor sample that demonstrates how to develop and
> configure CXF interceptors.
>
> Here's my +1 for making Unreal a committer.
>
> Cheers,
>
> Jervis

--
J. Daniel Kulp
Principal Engineer
IONA
P: 781-902-8727    C: 508-380-7194
daniel.kulp@...

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