>> msvc has 64 bit ints, but doesn't call them long long.
Yes it does, at least with current versions :-)
>>
> Yes, I realized that long double must be standard after grepping the boost
> codebase and seeing it used everywhere. If we searched the archive we'd
> probably find I asked this same question in the past. I might be a slow
> learner. My code with long long compiles in MSVC, does is compile to a 32
> bit int? Specifying int64_t would make sense if my integer coordinate
> traits were in terms of int32_t, but they are in terms of int. Perhaps I
> should change that as well.
Please don't confuse types, with widths: you need to use either specific
width types throughout (which are all of unspecified type), or use specific
types. For example code that needs to overload a function for all the
integer *types* would use long long where available, where as code that's
designed to work with specific *widths* should use the boost::intXX_t types
throughout, in the knowledge that these may not cover all the available
*types* (for example if long is a 64-bit int then long long is never used by
the intXX_t typedefs).
I hope that's not too confusing :-) Basically decide which set to used
based on what your code does, and what the integers represent.
HTH, John.
_______________________________________________
Unsubscribe & other changes:
http://lists.boost.org/mailman/listinfo.cgi/boost