in dod3d you have:
public var screen :Number3D = new Number3D();
...
private function calculateScreenCoords( camera :CameraObject3D ):void
{
var persp:Number = (camera.focus * camera.zoom) / (camera.focus + view.n34);
screen.x = view.n14 * persp;
screen.y = view.n24 * persp;
screen.z = view.n34;
}
perhaps simply changing calculateScreenCoords( to public would help.
On 1/10/08, Dennis Ippel <
ippeldv@...> wrote:
_______________________________________________
Papervision3D mailing list
Papervision3D@...
http://osflash.org/mailman/listinfo/papervision3d_osflash.org