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Re: 3d-gradients of sky

by Carl von Einem-2 :: Rate this Message:

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Looking at your example I would suggest shooting two rows (in portrait
orientation) to achieve more vertical fov: one row tilted up so the
bottom part of the images still shows details at horizon level, a second
row tilted down with enough overlap so that a CP-generator can link both
rows.
That way you get rid of the sky problem (enough canvas to crop those
missing parts that you'll always get with partial panoramas) and also
will see the complete statue :-)

Carl

Thomas Steiner wrote:

> When I shoot my panos and I stitch them with hugin, there are
> sometimes some little "holes" at the border of the panorama, often in
> the sky (or at the ground). I then just copy (in gimp) the sky around
> it, shift and paste it. This looks ok, but not good; it would be
> better to make a "simple" 3d gradient fixing say four points where I
> know the colour of the sky and then the missing part is filled.
> In the attached panorama example it is visible that I did the
> copy&paste at the top left of the statue.
> My question: how do you guys handle this problem?
> If it is not a hugin related question and thus not to be discussed
> here, please let me know as well.

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