Re: ANN: LuaJIT 1.1.0
> This depends on the feedback I'll receive from LuaJIT users.
I tried to use LuaJIT in our game engine today. Unfortunately, it seems
there is no support for float in stead of double:
#ifndef LUA_NUMBER_DOUBLE
#error "No support for other number types on x86 (yet)"
#endif
At this point, this is keeping me from using LuaJIT since I prefer to use
float-s over double-s. It would be great to see float support in LuaJIT!
Thanks,
Hugo