On Fri, Jun 19, 2009 at 6:14 AM, Daniel Scott Matthews
<
dsmatthews@...> wrote:
>
> Something to look at once all the GUI issues are sorted out and we
> have a stable version some time after 1.0
>
>
http://www.ponoko.com/>
> It is also a good example of why a simple but precise way of doing 2D
> drawings in 3D space is very useful.
>
>
> The work flow would need to be fully worked out but a simple one would
> be like this:
>
> Import SVG or Draw parts in 2D
>
> Assign ponoko stock codes to parts (this would have thickness at
> typical material details for rendering)
>
> 2D part is extruded to 3D based on thickness value of selected stock type.
> . This 3D shape may have an extra extrusion made so that it has a
> "Tolerance Halo"
>
> The parts are then positioned in 3D space and boolean operations are
> used to cut out the overlaps between parts, this is where the halo
> comes into place because in the real world most connections need a bit
> of slack for assembly to work.
>
> The 3D view can then be rendered in any way the designer wants.
>
> The parts are then used to generate new 2D profiles that include the
> cut-outs and they are exported to SVG, etc. along with a parts and
> materials list.
>
>
> All most all of the above utilizes existing parts of the API plus the
> 2D on a plane proposal, just the work flow needs to be incorporated
> into the GUI and the materials/Ponoko Stock library needs to be
> defined.
Here are some specific examples that show what can be done in 3D from
2D profiles.
http://www.ponoko.com/showroom/WoodMarvels/productshttp://www.ponoko.com/showroom/UtziDesign/slice-chair-v01-1459http://www.ponoko.com/showroom/rudo/side-table-226http://www.ponoko.com/showroom/designerica/on-showhttp://www.ponoko.com/showroom/OchenK/clear-acrylic-clock-1704http://www.ponoko.com/showroom/Imagix/productshttp://www.ponoko.com/showroom/KenjiKondoStudio/productsThe other feature that would be very useful is what I call Slice &
Dice, you start with a 3D shape and the application calculates
multiple 2 slices of a given spacing and thickness on 2 or more axis
and then uses a key template (3D shape) to determine how to make the
slices lock together. i.e. what part of A cuts away B so that A and B
slide and lock together. See above examples for how this is used.
And if you want to be really adventurous,
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