Re: Are BOTS legal?

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Re: Are BOTS legal?

by AnnMarie@SLFBI :: Rate this Message:

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Something named "Door"  is swamping my chat window with error messages.  In
sets of 8 spaced a second apart, repeated about every 15 secods.
Message is:-
Door: The door prim has not been configured yet. Please read the usage
instructions in the door script.
I can't find the offender.
It is an IM, presumably being sent to llGetOwner() but could also be
directed to land owner from something I don't own.
I can locate it within about 100m by finding places where the text changes
to a less bright.
I can't mute it.
I have an in-world object snooper but so far it has not found it.
99% of the items on my sim were made by myself and I can't think of any
other objects that would have a door requiring configuration.
The text "Please read the usage instructions in the door script." indicates
it is an acquired/introduced object.  May not be owned by me.

Any suggestions?


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Re: Are BOTS legal?

by Tigro Spottystripes :: Rate this Message:

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Has nothing to do with bots, it's just a script that isn't behaving
nicely. If you get the messages even when offline, then in the email it
should say where the object is. If the script is sending the message to
it's owner and you are receiving the message, then you own it, not
someone else.

Btw, why can't you mute it?

AnnMarie@... escreveu:

> Something named "Door"  is swamping my chat window with error messages.  In
> sets of 8 spaced a second apart, repeated about every 15 secods.
> Message is:-
> Door: The door prim has not been configured yet. Please read the usage
> instructions in the door script.
> I can't find the offender.
> It is an IM, presumably being sent to llGetOwner() but could also be
> directed to land owner from something I don't own.
> I can locate it within about 100m by finding places where the text changes
> to a less bright.
> I can't mute it.
> I have an in-world object snooper but so far it has not found it.
> 99% of the items on my sim were made by myself and I can't think of any
> other objects that would have a door requiring configuration.
> The text "Please read the usage instructions in the door script." indicates
> it is an acquired/introduced object.  May not be owned by me.
>
> Any suggestions?
>
>
> _______________________________________________
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>  
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Re: Are BOTS legal?

by AnnMarie@SLFBI :: Rate this Message:

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Sorry, that subject title had nothing to do with the contents.
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Re: Are BOTS legal?

by ordinal.malaprop :: Rate this Message:

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Some of the third-party viewers have much more sophisticated object  
search tools - I am thinking of Emerald and Meerkat with "area  
search" (Meerkat's does not seem to be working for me so I would  
advise Emerald). This could make finding the thing a lot easier if it  
is actually in the script.

Otherwise, if it is llInstantMessage, going offline could result in it  
sending messages to email. Or, AR it.

On 30 Sep 2009, at 21:17, <AnnMarie@...> wrote:

> Something named "Door"  is swamping my chat window with error  
> messages.  In
> sets of 8 spaced a second apart, repeated about every 15 secods.
> Message is:-
> Door: The door prim has not been configured yet. Please read the usage
> instructions in the door script.
> I can't find the offender.
> It is an IM, presumably being sent to llGetOwner() but could also be
> directed to land owner from something I don't own.
> I can locate it within about 100m by finding places where the text  
> changes
> to a less bright.
> I can't mute it.
> I have an in-world object snooper but so far it has not found it.
> 99% of the items on my sim were made by myself and I can't think of  
> any
> other objects that would have a door requiring configuration.
> The text "Please read the usage instructions in the door script."  
> indicates
> it is an acquired/introduced object.  May not be owned by me.
>
> Any suggestions?
>
>
> _______________________________________________
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> https://lists.secondlife.com/cgi-bin/mailman/listinfo/secondlifescripters

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Re: obnoxious object (was: "Re: Are BOTS legal?")

by Glen Canaday :: Rate this Message:

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Ann,

I modified my avatar radar script to locate other things a few times. If
it can't find an object named "Door" in the sim, that would seem very,
very odd. If you can't mute it I would assume that you own it... though
I can't imagine you not being able to find it!

I've had a few scripts go ballistic in the past (most recently a few
days ago) where they were receiving touch events that didn't exist and
thus spamming the living crap out of me with dialog boxes. Once, even a
script recompile didn't work and I had to clear the script out of it and
replace it entirely with an edited one, I would presume to reduce the
usage count of the script to the point where the asset server expunged it.

I suppose you could be having a similarly bad event triggering, though
I'm not very familiar with your way of doing things as far as
configurations are concerned.

--GC


ordinal.malaprop@... wrote:

> Some of the third-party viewers have much more sophisticated object  
> search tools - I am thinking of Emerald and Meerkat with "area  
> search" (Meerkat's does not seem to be working for me so I would  
> advise Emerald). This could make finding the thing a lot easier if it  
> is actually in the script.
>
> Otherwise, if it is llInstantMessage, going offline could result in it  
> sending messages to email. Or, AR it.
>
> On 30 Sep 2009, at 21:17, <AnnMarie@...> wrote:
>
>  
>> Something named "Door"  is swamping my chat window with error  
>> messages.  In
>> sets of 8 spaced a second apart, repeated about every 15 secods.
>> Message is:-
>> Door: The door prim has not been configured yet. Please read the usage
>> instructions in the door script.
>> I can't find the offender.
>> It is an IM, presumably being sent to llGetOwner() but could also be
>> directed to land owner from something I don't own.
>> I can locate it within about 100m by finding places where the text  
>> changes
>> to a less bright.
>> I can't mute it.
>> I have an in-world object snooper but so far it has not found it.
>> 99% of the items on my sim were made by myself and I can't think of  
>> any
>> other objects that would have a door requiring configuration.
>> The text "Please read the usage instructions in the door script."  
>> indicates
>> it is an acquired/introduced object.  May not be owned by me.
>>
>> Any suggestions?
>>
>>
>> _______________________________________________
>> Click here to unsubscribe or manage your list subscription:
>> https://lists.secondlife.com/cgi-bin/mailman/listinfo/secondlifescripters
>>    
>
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Re: Are BOTS legal?

by Frans-5 :: Rate this Message:

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A estate owner or manager should be able to find the Door via the top scripts panel in the estate menus.

On Wed, Sep 30, 2009 at 10:59 PM, <ordinal.malaprop@...> wrote:
Some of the third-party viewers have much more sophisticated object
search tools - I am thinking of Emerald and Meerkat with "area
search" (Meerkat's does not seem to be working for me so I would
advise Emerald). This could make finding the thing a lot easier if it
is actually in the script.

Otherwise, if it is llInstantMessage, going offline could result in it
sending messages to email. Or, AR it.

On 30 Sep 2009, at 21:17, <AnnMarie@...> wrote:

> Something named "Door"  is swamping my chat window with error
> messages.  In
> sets of 8 spaced a second apart, repeated about every 15 secods.
> Message is:-
> Door: The door prim has not been configured yet. Please read the usage
> instructions in the door script.
> I can't find the offender.
> It is an IM, presumably being sent to llGetOwner() but could also be
> directed to land owner from something I don't own.
> I can locate it within about 100m by finding places where the text
> changes
> to a less bright.
> I can't mute it.
> I have an in-world object snooper but so far it has not found it.
> 99% of the items on my sim were made by myself and I can't think of
> any
> other objects that would have a door requiring configuration.
> The text "Please read the usage instructions in the door script."
> indicates
> it is an acquired/introduced object.  May not be owned by me.
>
> Any suggestions?
>
>
> _______________________________________________
> Click here to unsubscribe or manage your list subscription:
> https://lists.secondlife.com/cgi-bin/mailman/listinfo/secondlifescripters

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--
Jeroen Frans
Virtual World Technology Specialist.
TheVesuviusGroup.com
SL: Frans Charming

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Re: Are BOTS legal?

by Tigro Spottystripes :: Rate this Message:

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it might be a childprim of an object with another name
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Re: obnoxious object (was: "Re: Are BOTS legal?")

by Stickman-2 :: Rate this Message:

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> I've had a few scripts go ballistic in the past (most recently a few
> days ago) where they were receiving touch events that didn't exist and
> thus spamming the living crap out of me with dialog boxes. Once, even a

I've had this problem. Particle effects spread throughout the sim
using Jobsy's freebie particle script. I apologize if I murdered his
name. Anyway, now and then one will just up and started spamming like
someone was going to town clicking on them. It's happened twice so
far.

I'm not sure what causes it. Someone clicking and crashing? Maybe some
wires crossed in an event call or something.

I can't recall if his script uses touch() or touch_start(). Which
would probably help track down the bug. touch_start() means it's
triggering repeatably. touch() means it's just stuck.

I wonder if a jira exists on that.

-Stickman
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Re: Are BOTS legal?

by Brandon Lockaby :: Rate this Message:

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Didn't they add something to the viewer so you can click the name and see the location information?

On Wed, Sep 30, 2009 at 6:02 PM, Tigro Spottystripes <tigrospottystripes@...> wrote:
it might be a childprim of an object with another name
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Re: Are BOTS legal?

by Sasun Steinbeck :: Rate this Message:

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Yes, they did. Just click the name of the object in the chat window and you'll see exactly where it is. Best Feature Ever.

On Wed, Sep 30, 2009 at 4:34 PM, Brandon Lockaby <gbrandon@...> wrote:
Didn't they add something to the viewer so you can click the name and see the location information?


On Wed, Sep 30, 2009 at 6:02 PM, Tigro Spottystripes <tigrospottystripes@...> wrote:
it might be a childprim of an object with another name
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Re: touch thing (was: Re: obnoxious object)

by Glen Canaday :: Rate this Message:

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I used touch().

Stickman wrote:

>> I've had a few scripts go ballistic in the past (most recently a few
>> days ago) where they were receiving touch events that didn't exist and
>> thus spamming the living crap out of me with dialog boxes. Once, even a
>>    
>
> I've had this problem. Particle effects spread throughout the sim
> using Jobsy's freebie particle script. I apologize if I murdered his
> name. Anyway, now and then one will just up and started spamming like
> someone was going to town clicking on them. It's happened twice so
> far.
>
> I'm not sure what causes it. Someone clicking and crashing? Maybe some
> wires crossed in an event call or something.
>
> I can't recall if his script uses touch() or touch_start(). Which
> would probably help track down the bug. touch_start() means it's
> triggering repeatably. touch() means it's just stuck.
>
> I wonder if a jira exists on that.
>
> -Stickman
>
>  

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Re: Are BOTS legal?

by Glen Canaday :: Rate this Message:

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OH NICE

Sasun Steinbeck wrote:

> Yes, they did. Just click the name of the object in the chat window
> and you'll see exactly where it is. Best Feature Ever.
>
> On Wed, Sep 30, 2009 at 4:34 PM, Brandon Lockaby <gbrandon@...
> <mailto:gbrandon@...>> wrote:
>
>     Didn't they add something to the viewer so you can click the name
>     and see the location information?
>
>
>     On Wed, Sep 30, 2009 at 6:02 PM, Tigro Spottystripes
>     <tigrospottystripes@...
>     <mailto:tigrospottystripes@...>> wrote:
>
>         it might be a childprim of an object with another name
>         _______________________________________________
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> ------------------------------------------------------------------------
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Re: Are BOTS legal?

by Stickman-2 :: Rate this Message:

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> Message is:-
> Door: The door prim has not been configured yet. Please read the usage
> instructions in the door script.

As the list has indicated, you probably own it, and it's probably
gotten "stuck" on the touch() event.

I took a look at Jopsy Pendragon's "New Improved Particle Script
Sample!" and it uses the touch() event. That's the script that's
gotten stuck for me.

I bet that this door uses a touch() event, too. If you can find out if
it does or not, that'd help diagnose the bug by giving a second
occurrence of it.

Here's my writeup on it:

http://jira.secondlife.com/browse/SVC-4873

Feel free to add any information you find.

-Stickman
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Re: Are BOTS legal?

by Ann Otoole :: Rate this Message:

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Some parts of this message have been removed. Learn more about Nabble's security policy.
Perhaps try resetting scripts in all doors on your sim?

Sometimes one of the pose balls in the photo garden goes nuts and spams whoever used it last.
Eventually they plead for me to make it stop.
After the second time it happened I made sure every one of them had a unique name given there are dozens of the pose balls rofl.
Basically about every time there is a rolling restart this sort of thing starts to happen.

Sure is a hassle to have to go reset every pose ball in the photo garden.
It would be nice if we had a reset all scripts in the region command. Or even one for the parcel.


From: "AnnMarie@..." <AnnMarie@...>
To: secondlifescripters@...
Sent: Wednesday, September 30, 2009 4:17:07 PM
Subject: Re: Are BOTS legal?

Something named "Door"  is swamping my chat window with error messages.  In
sets of 8 spaced a second apart, repeated about every 15 secods.
Message is:-
Door: The door prim has not been configured yet. Please read the usage
instructions in the door script.
I can't find the offender.
It is an IM, presumably being sent to llGetOwner() but could also be
directed to land owner from something I don't own.
I can locate it within about 100m by finding places where the text changes
to a less bright.
I can't mute it.
I have an in-world object snooper but so far it has not found it.
99% of the items on my sim were made by myself and I can't think of any
other objects that would have a door requiring configuration.
The text "Please read the usage instructions in the door script." indicates
it is an acquired/introduced object.  May not be owned by me.

Any suggestions?


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Re Obnoxious object with messed up email Subject title.

by AnnMarie@SLFBI :: Rate this Message:

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Some parts of this message have been removed. Learn more about Nabble's security policy.
Thanks for all the suggestions and helpers that came looking for it.
It must be a prim in an object so it can't be scanned.
From whatever is sending me these messages the click on name option is not working.  The color of the message suggests it is a llOwnerSay(). 
I continue to get blocks of 8 messages about 1/2 sec apart with 12 seconds appx between blocks.  8 copies of it suggests it is an object with 8 separate "Doors" and I'm getting a message from each one, each 12 second cycle.
It is some object that I've acquired somehow. 
I believe that I must have created the problem myself by mass re-compiling mono scripts to LSL in an attempt to improve performance.  There does appear to be some improvement.  But in the process I've reset something.
I was able to mute it by timing the mute to when it appeared on the list.  I'll just wait until sometime in the future someone finds a door that doesn't work.
 
----- Original Message -----
Sent: Wednesday, September 30, 2009 7:53 PM
Subject: Re: Are BOTS legal?

Yes, they did. Just click the name of the object in the chat window and you'll see exactly where it is. Best Feature Ever.

On Wed, Sep 30, 2009 at 4:34 PM, Brandon Lockaby <gbrandon@...> wrote:
Didn't they add something to the viewer so you can click the name and see the location information?


On Wed, Sep 30, 2009 at 6:02 PM, Tigro Spottystripes <tigrospottystripes@...> wrote:
it might be a childprim of an object with another name
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