Re: Array and IEnumerable
Hi,
I think your issue is due to another huge difference between Mono and .NET which leads to this kind of error. Here is an example:
Let us consider "Human" and "Child" so that "Child" is derived from "Human":
class Child : Human {}
If now you create the List of type
List<Child> children;
In .NET, "children" will also implement the type "List<Human>":
children is List<Child>
>>> true
children is List<Human>
>>> true
But in Mono it will not be the case:
children is List<Child>
>>> true
children is List<Human>
>>> false
The only way to fix it would be to use some "#if MONO" / "#else" / "#endif"...
In your case
"Human" would be "System.Array"
"Child" would be "System.String[]"
"List" would be "System.Array.InternalEnumerator"
Does it answer to you question ?
If somebody from the mono programming could read this post and fix the issue... (and by the way thank you for the great pieace of software that Mono is)
I'm running Mono 2.4 on Windows and am getting a similar error - is there any solution to this bug ?
System.Array.InternalEnumerator<System.String[]> doesn't imple
ment interface System.Collections.Generic.IEnumerator<System.Array>
**
ERROR:mini-trampolines.c:67:mono_convert_imt_slot_to_vtable_slot: code should no
t be reached
This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.
cheers,
Elise