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Re: Assigning and Editing Materials via right-click on object in 3d viewport

by Daniel Scott Matthews :: Rate this Message:

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On Fri, Jun 12, 2009 at 4:58 AM, Esben Stien<b0ef@...> wrote:
> Daniel Scott Matthews <dsmatthews@...> writes:
>
>> I'd find it convenient to right click and see a menu option that
>> says Material which has two sub menus
>
> I think this is bad. If everything is going into a context menu, it'd
> be clutter.

I think I have been misunderstood, I never suggested that it be there
exclusively, that is not logical.
I suggested that it should be in the context menu, but you can put it
anywhere else, including having a menu in the menu bar that has all
the context items on it.

This is exactly what I asked

"what is the best way of allowing a user to assign and edit
materials via right-click on object in 3d viewport?

I'd find it convenient to right click and see a menu option that says
Material which has two sub menus, Edit and Choose. Edit would display
the material properties in the Node Properties panel and the Choose
option would let you navigate a tree menu containing a library of
categorized presets.

Can you suggest any extra or better ways of of speeding up material handling?"


The key points are, the convenience of such additional functionality,
and the question of what other way we can make material handling
faster.

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