Try material.precise = true;
Cheers,
Peter
----
web:
http://www.creonfx.comblog:
http://blog.creonfx.comskype: peterv-at-work
twitter:
http://twitter.com/pvelichkovbabeuf wrote:
> Hello everybody, i'm Damien , flash coder from France.
>
> My question is the following : what is the best way and what are the tips to
> create a ground with a large textured plane for a a pv3d game.
>
> I m searching for long now but i can't find a really good compromise.
>
> If i use a detailed plane (30x30 segments ) the rendering is correct but
> the number of triangles is pretty high and FPS drops down.
>
> If i use a less detailed plane ( 20x20 segments ), the number of triangles
> really drops down and FPS is good, but the straights lines on my texture
> don't look straight anymore.
>
> What are the tips to optimize a large plane preserving most of the quality ?
>
> Thx !
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