Thanks for the reply, i had not thought about playing with precise value !
With precise on, the render is absolutely perfect but the number of
triangles is always very high by default.
I didn't knew the pixelPrecision property. Maybe setting this value
properly with a precise texture is the best solution i can find. The
first result are quite good !
One strange thing ( maybe an issue ) :
-------
trace ( material.pixelPrecision ) outputs 8 => triangles on scene : 1200 ;
-----------
material.pixelPrecision = 8 ;
trace ( material.pixelPrecision ) outputs 8 => triangles on scene : 700;
--------
Peter Velichkov a écrit :
> Try material.precise = true;
>
> Cheers,
> Peter
>
>
> ----
> web:
http://www.creonfx.com> blog:
http://blog.creonfx.com> skype: peterv-at-work
> twitter:
http://twitter.com/pvelichkov>
> babeuf wrote:
>> Hello everybody, i'm Damien , flash coder from France.
>> My question is the following : what is the best way and what are the
>> tips to
>> create a ground with a large textured plane for a a pv3d game.
>> I m searching for long now but i can't find a really good compromise.
>> If i use a detailed plane (30x30 segments ) the rendering is correct
>> but
>> the number of triangles is pretty high and FPS drops down.
>> If i use a less detailed plane ( 20x20 segments ), the number of
>> triangles
>> really drops down and FPS is good, but the straights lines on my texture
>> don't look straight anymore.
>> What are the tips to optimize a large plane preserving most of the
>> quality ?
>> Thx !
>
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