> Lazy, gives warnings on compile, works fine. Expected method for
> patches. :-)
I guess this is how I will leave it then for the patch.
> Not time consuming by tile.doc hints, but patch size is prohibitive.
> Correct method for release versions.
The patch is already going to be huge. The original patch was like
900k, and that would add almost another 800k I figure to basically
erase, and re-do objects.txt and monsters.txt
Of course, smaller, fine-grained patches are no doubt superior, but I
started with that huge patch, and I could have attempted to rewrite it
piece by piece to make smaller patches, but I barely know what I'm
doing as is. So unfortunately, I'm taking a huge patch, and
converting it to another huge patch.
I feel pretty stupid now for asking, since tile.doc did in fact
include everything I needed to know.
I haven't had much time to work on this (a few hours a day the past
few days) and I cleared up a whole slew of compile warnings and
errors, but last night I already encountered the first I couldn't fix.
It keeps telling me something isn't declared, when I'm pretty
positive it is. I kept butting my head into a wall over something
stupid, eventually stepped aside, hit make -k and looked for the next
error to fix instead.
I'm still going to try and fix as much as possible by myself, but I'm
thinking there is a good chance the first version of the patch won't
compile without some fixing.
I'm going to be excessively busy for the better part of next week
training for my new job amongst other things, so tonight I will put a
few more hours into this, and then likely upload the first version of
this patch, errors and all. It should be enough to look at, though I
suppose for concept, you could just as well look at the original
biodiversity patch as well. I've done my best to convert it to
Slash'em, and the only major changes I've made so far is tweak the
dragons, rename the wyvern to a zilant, and rename the brownie to a
boggart. Biodiversity added both those monsters to nethack, but
Slash'em already has monsters by both those names, so I changed the
biodiversity versions to different names. Biodiversity also tried to
make each dragon a bit unique, and I just continued that, renaming the
deep and shimmering dragons as well, as well as tweaking each dragon
just a bit to make each a little unique.
Once again, thanks to everyone for your help.
-- T. J. Brumfield
"In the beginning the Universe was created. This has made a lot of
people very angry and been widely regarded as a bad move."
--Douglas Adams
"Nihilism makes me smile."
--Christopher Quick
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