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Re: Biodiversity patch

by Bugzilla from enderandrew@gmail.com :: Rate this Message:

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Thanks so much for your response.  In an ideal world, I'd be able to
figure this stuff out on my own, and not needing to pester other
people, but I'm not sure what I've done wrong here.

I've been attempting to build it on both Cygwin and MinGW.  My linux
partition on my desktop died from using ext4 as my filesystem, and I
need to rebuild it with Gentoo when I have some free time.  Until
then, I can't attempt to build it natively in Linux.

I'm pretty sure I have both flex and bison in Cygwin and MinGW and
they are both being used, but I will double-check and get back to you
later tonight when I have some time to play with it.

The patch adds a couple new dungeon flags (outside/inside and
skylevel) and if I remove those flags from the levels, it seems to
work fine.  It parses any level without those flags.

-- T. J.

On 10/10/07, J. Ali Harlow <ali@...> wrote:

> On 10/10/2007 03:37:47 PM, T. J. Brumfield wrote:
>
> > I've been looking over the code over and over again.  Everywhere the
> > other flags are defined and coded, the new flags are coded.  I feel
> > pretty stupid, but I just can't seem to figure it out.
> >
> > Can someone please attempt to get this working?
>
> Most obvious thing to check would be that lex and yacc (or their
> equivalents such as flex and bison) are actually being run as part of
> the build. I know at least some platforms default to not re-generating
> their outputs since many people won't have copies of them and very few
> people need to change the .l or .y files. Normally there is a section
> in the relevant Makefile telling you how to enable them if you need to.
>
> Hope this helps,
>
> Ali.
>


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