Thanks so much. I was clearly a little over my head in trying to port this.
classes/roles from the original Nethack. Thusly the Undead Slayer
level should also be adjusted and such to be consistent. Said changes
-- T. J. Brumfield
> On Saturday 13 October 2007 03:02:14 am J. Ali Harlow wrote:
> > I don't know if the patch adds any new levels but if so I would check
> > the there is room for them in dungeon.def (the main dungeon is _very_
> > full).
>
> The biodiversity patch includes the Heck² patch.
> *
http://www.multifoliate.com/nh/> *
http://nethack.wikia.com/wiki/Heck²_patch>
> The Heck² patch tries to improve vanilla's Genehennom by replacing five
> to eight of the default maze levels with custom levels. SLASH'EM
> Gehennom has only 17 levels, and most of those are unique demon lairs
> or wizard tower levels; that caused the panic.
>
> The following change enlengthens Gehennom from 17 to 20 levels and mixes
> four heck levels with the four demon lairs above the wizard's tower.
>
>
> diff -apruN slashem-bio/dat/dungeon.def slashem-k1/dat/dungeon.def
> --- slashem-bio/dat/dungeon.def Fri Oct 12 20:56:14 2007
> +++ slashem-k1/dat/dungeon.def Sat Oct 13 15:18:54 2007
> @@ -123,7 +123,7 @@ BRANCH: "The Elemental Planes" @ (1, 0
> # also tried to organize it a little -- demons before the wizard,
> devils
> # after.
>
> -DUNGEON: "Gehennom" "G" (17, 0)
> +DUNGEON: "Gehennom" "G" (20, 0)
> DESCRIPTION: mazelike
> DESCRIPTION: hellish
> ALIGNMENT: noalign
> @@ -133,32 +133,27 @@ LEVEL: "sanctum" "none" @ (-1,
> BRANCH: "Vlad's Tower" @ (3, 10) up -1
> # Dr. Frankenstein's Lab
> BRANCH: "Frankenstein's Lab" @ (3, 10) up
> +# Heck extra levels
> +RNDLEVEL: "heck-b" "I" @ (2, 8) 8
> +RNDLEVEL: "heck-c" "K" @ (2, 8) 9
> +RNDLEVEL: "heck-d" "L" @ (2, 8) 9
> +RNDLEVEL: "heck-e" "M" @ (2, 8) 9
> # The demon levels
> -LEVEL: "juiblex" "J" @ (2, 5)
> -LEVEL: "yeenoghu" "E" @ (2, 5)
> -LEVEL: "orcus" "O" @ (2, 5)
> -LEVEL: "demogorg" "D" @ (2, 5)
> +LEVEL: "juiblex" "J" @ (2, 8)
> +LEVEL: "yeenoghu" "E" @ (2, 8)
> +LEVEL: "orcus" "O" @ (2, 8)
> +LEVEL: "demogorg" "D" @ (2, 8)
> # Half-way down
> -LEVEL: "wizard1" "none" @ (7, 0)
> +LEVEL: "wizard1" "none" @ (10, 0)
> CHAINLEVEL: "wizard2" "X" "wizard1" + (1, 0)
> CHAINLEVEL: "wizard3" "Y" "wizard1" + (2, 0)
> # The devil levels
> -LEVEL: "baalz" "B" @ (10, 6)
> -LEVEL: "geryon" "R" @ (10, 6)
> -LEVEL: "dispater" "S" @ (10, 6)
> -LEVEL: "asmodeus" "A" @ (10, 6)
> -LEVEL: "fakewiz1" "F" @ (10, 6)
> -LEVEL: "fakewiz2" "G" @ (10, 6)
> -
> -# Heck extra levels
> -RNDLEVEL: "heck-a" "H" @ (-19,17) 25 7
> -RNDLEVEL: "heck-b" "I" @ (2,17) 50 8
> -RNDLEVEL: "heck-c" "K" @ (-19,17) 75 9
> -RNDLEVEL: "heck-d" "L" @ (2,17) 9
> -RNDLEVEL: "heck-e" "M" @ (2,17) 9
> -RNDLEVEL: "heck-e" "N" @ (-19,17) 9
> -RNDLEVEL: "heck-e" "P" @ (2,17) 9
> -RNDLEVEL: "heck-e" "Q" @ (-19,17) 9
> +LEVEL: "baalz" "B" @ (13, 6)
> +LEVEL: "geryon" "R" @ (13, 6)
> +LEVEL: "dispater" "S" @ (13, 6)
> +LEVEL: "asmodeus" "A" @ (13, 6)
> +LEVEL: "fakewiz1" "F" @ (13, 6)
> +LEVEL: "fakewiz2" "G" @ (13, 6)
>
> ### Gnomish Mines ###
> # (The Mines of the Gnomes of Zurich.)
>
>
> The above change finally lets me reach dungeon level 1. Amusingly, I
> tested the change in wizard mode and it generated Gehennom from levels
> 47 to 66; it put the four demon lairs above the four heck levels, and
> Demogorgon on top!
>
> The attached slashem-k1.patch supersedes the one in my previous email,
> and includes both the above dungeon.def change and my earlier makefile
> changes.
>
> First checkout slashem from cvs and apply T. J. Brumfield's patch
>
http://enderandrew.com/pub/slashem-biodiversity.patch.bz2>
> Then apply the attached slashem-k1.patch
> $ patch -p1 < ../slashem-k1.patch
>
> --Kernigh
http://nethack.wikia.com/wiki/User:Kernigh>
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