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Re: BitmapMaterial + PhongShader + DAE. Why black lines on the material?

by Yen Freeman :: Rate this Message:

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Thank you very much Seebaer. I'll try to do as you have said. Apparently the problem arose because of what I am doing model in Cinema4D, then exported to .fbx, and then imported into Maya :)

Seebaer wrote:
Without seeing your texturemap and can't say it for sure, but i guess these black lines, are just the seems of your uvw map.

have a look at your uvw-layout in Maya, and try moving your seems away from the seems of your texture, were the black background and the yellowish skin meet.
Or just change the black background of your texture to the same yellow like you used for the overall color.

That should fix your problem :D

 « Return to Thread: BitmapMaterial + PhongShader + DAE. Why black lines on the material?