« Return to Thread: BitmapMaterial + PhongShader + DAE. Why black lines on the material?

Re: BitmapMaterial + PhongShader + DAE. Why black lines on the material?

by Yen Freeman :: Rate this Message:

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Yes happened, thanks zOrder, the line disappeared. But a big load on the CPU.

This clearly bug GreatWhite.

I abandoned that idea, simply draw a conditional shadows on objects.

If you have better results, please write here! Thank you! Good luck!



i am experiencing similar problem with my resources
is this problem solved?
does 'loading twice' solution worked?
or anything else i can try?
every cast of my dreams are having seams on their body, it's a nightmare

Yen Freeman wrote:
Greetings to all!

I connected dae model and imposed on it with the material shaders. At picture shows that on the material of black lines on some facets of the model. Please tell me how to remove them?

I'm using the latest version Greatwhite

Sorry for the bad English.



Source .fla, .as, .dae, .swf — doggy_shader.zip (176 Kb)

Part of source:

                        //Materials
                        var mp:MaterialsList = new MaterialsList();
                        var bp:BitmapAssetMaterial = new BitmapAssetMaterial("doggy_skin");
                        var sh = new PhongShader(light, 0xFFFFFF, 0x333333, 20);
                        var shbp:ShadedMaterial = new ShadedMaterial(bp, sh);
                        mp.addMaterial(shbp, "all");

                        //Model
                        dae = new DAE();
                        dae.load("doggy.dae",mp);
                        dae.moveDown(100);
                        dae.scale = 150;
                        dae.yaw = 180;
                        default_scene.addChild(dae);

 « Return to Thread: BitmapMaterial + PhongShader + DAE. Why black lines on the material?