neXyon wrote:
> Hi there!
>
> I've found a bug that prevents older applications using the depricated
> alut function alutLoadWAVMemory of the current freealut version to load
> the sound.
>
> In the file alutLoader.c in the function mentioned above you have the
> bug on line 478, where it says
>
> _alutLoadMemoryFromInputStream (stream, format, size, &freq);
>
> which should be
>
> *data = _alutLoadMemoryFromInputStream (stream, format, size, &freq);
>
> to actually use the loaded sample data.
>
> I attached a patch which fixes the bug.
>
Thanks for the patch! It's committed
--"J"
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