« Return to Thread: Building Sclang Executable on OS X (leopard or other) AND New Interpreter/Editor
blackrain-2 wrote:done.
please svn update.
try a build of sclang target.
There is a new document 'README SCLang OSX' with steps to setup a
library to work with sclang in os x.
let me know how it goes.
cheers,
x
On Sun, May 11, 2008 at 2:40 PM, scacinto <scottpetersen@frontiernet.net> wrote:
>
> Could you define what steps you are speaking of and provide a link? Are they
> the same as the wiki? I've tried all of the instructions on the wiki with
> two different computers and OSes and both fail to compile correctly (with
> the modification of some files called for which are not present in the
> current revision as per my original post.)
>
> -S
>
>
>
>
>
>
>
> blackrain-2 wrote:
> >
> > The steps I posted here ages ago still work.
> > All source files still exist and there is no need to mod them at all
> > but make some defines/additions to the project.
> > The current xcode sclang project is wrong; it hooks the cocoa views
> > primitives and other stuff that will make sclang fail but appear like
> > all is good (launch, compile and finish); I will check in the changes
> > soon to svn.
> > I got no clue about scons - I dont use it on osx.
> >
> > x
> >
> >
> > On Fri, May 9, 2008 at 6:10 PM, scacinto <scottpetersen@frontiernet.net>
> > wrote:
> >>
> >> I just tried to build sclang following the directions on the wiki. The
> >> directions seem to be seriously outdated and flawed in several respects,
> >> including calling for the editing of several files which no longer seem
> >> to
> >> exist. I'll post the output of my attempt to run the executable at the
> >> end
> >> of this post.
> >>
> >> So I've tried two different methods described on the wiki, using scons
> >> and
> >> using XCode, both of which failed. This seems like a bit of a problem,
> >> especially if someone new (without the commitment of a long-time user)
> >> would
> >> like to get sclang running on OS X.
> >>
> >> Could someone post clear instructions on how to compile SC with sclang
> >> using
> >> scons or XCode if they have managed to do so? Also, please post the
> >> version
> >> of XCode you are using (My failed attempt used 2.4.1) the OS (ex.
> >> 10.4.11)
> >> and whether you are using a PPC or Intel mac.
> >>
> >> It seems that getting a reliable and simple method of compiling with the
> >> sclang executable available for peruzal on the wiki, in the how-to page
> >> of
> >> the sourceforge page or even, perhaps preferably, in the OS X README, is
> >> a
> >> must as more and more people I talk to seem a little dissatisfied with
> >> the
> >> current Interpreter.
> >>
> >> Thoughts?
> >>
> >> Thanks,
> >>
> >> -S
> >>
> >>
> >>
> >> Waz:/Applications/Audio_Applications/SuperCollider3/build scott$
> >> ./sclang
> >> init_OSC
> >> compiling class library..
> >> NumPrimitives = 551
> >> compiling dir:
> >> '/Applications/Audio_Applications/SuperCollider3/build/SCClassLibrary'
> >> compiling dir: '/Library/Application
> >> Support/SuperCollider/Extensions'
> >> compiling dir: '/Users/scott/Library/Application
> >> Support/SuperCollider/Extensions'
> >> pass 1 done
> >> Extension overwriting SimpleNumber:asTimeString
> >> in file '/Library/Application
> >> Support/SuperCollider/Extensions/ljpclasses/classes/LJP
> >> Classes/Extensions/SimpleNumber-asTimeString.sc'.
> >> Original method in file '/Common/Math/SimpleNumber.sc'.
> >> WARNING: FunctionDef contains variable declarations and so will not be
> >> inlined.
> >> in file '/Users/scott/Library/Application
> >> Support/SuperCollider/Extensions/quarks/NonRT/batchNRT/batchNRT.sc'
> >> line 93 char 14:
> >> var psfr;? // Please ignore SC's
> >> warning about not inlining this function.
> >> psfr = SoundFile.new;
> >> -----------------------------------
> >> numentries = 1124454 / 18350124 = 0.061
> >> Method Table Size 9205632 bytes
> >> Number of Method Selectors 5738
> >> Number of Classes 3198
> >> big table size 73400496
> >> Number of Symbols 14287
> >> Byte Code Size 500140
> >> compiled 565 files in 4.92 seconds
> >> compile done
> >> // History.logFolder: /Users/scott/Library/Application
> >> Support/SuperCollider/HistoryLogs
> >> Class tree inited in 0.18 seconds
> >> ERROR: A primitive was not bound. 0 550
> >> Instance of Method { (0175CDF0, gc=01, fmt=00, flg=11, set=04)
> >> instance variables [15]
> >> raw1 : Float 3.885846e-318 00000000 000C0048
> >> raw2 : Float 5.56268497783366e-309 00040000 04000304
> >> code : instance of Int8Array (0175CF30, size=4, set=1)
> >> selectors : nil
> >> constants : nil
> >> prototypeFrame : instance of Array (0175CEE0, size=4, set=2)
> >> context : nil
> >> argNames : instance of SymbolArray (0175CEA0, size=4, set=1)
> >> varNames : nil
> >> sourceCode : nil
> >> ownerClass : class SCView (01713D70)
> >> name : Symbol 'prInit'
> >> primitiveName : Symbol '_SCView_New'
> >> filenameSymbol : Symbol
> >>
> >> '/Applications/Audio_Applications/SuperCollider3/build/SCClassLibrary/Common/GUI/Base/SCView.sc'
> >> charPos : Integer 6387
> >> }
> >> ERROR: Primitive 'none' failed.
> >> Failed.
> >> RECEIVER:
> >> nil
> >> CALL STACK:
> >> MethodError:reportError 0166AE30
> >> arg this = <instance of PrimitiveFailedError>
> >> Nil:handleError 0166AEF0
> >> arg this = nil
> >> arg error = <instance of PrimitiveFailedError>
> >> Thread:handleError 0166AE90
> >> arg this = <instance of Thread>
> >> arg error = <instance of PrimitiveFailedError>
> >> Object:throw 0166ADD0
> >> arg this = <instance of PrimitiveFailedError>
> >> Object:primitiveFailed 0166AD70
> >> arg this = nil
> >> SCView:init 0166AD10
> >> arg this = <instance of SCTopView>
> >> arg argParent = nil
> >> arg argBounds = <instance of Rect>
> >> SCContainerView:init 0166ACB0
> >> arg this = <instance of SCTopView>
> >> arg argParent = nil
> >> arg argBounds = <instance of Rect>
> >> SCWindow:initSCWindow 016AA430
> >> arg this = <instance of SCWindow>
> >> arg argName = "internal server"
> >> arg argBounds = <instance of Rect>
> >> arg resizable = false
> >> arg border = true
> >> arg scroll = false
> >> Server:makeGui 01621CB0
> >> arg this = <instance of Server>
> >> arg w = nil
> >> var active = nil
> >> var booter = nil
> >> var killer = nil
> >> var makeDefault = nil
> >> var running = nil
> >> var booting = nil
> >> var stopped = nil
> >> var bundling = nil
> >> var recorder = nil
> >> var scoper = nil
> >> var countsViews = nil
> >> var ctlr = nil
> >> var dumping = false
> >> var label = "internal server"
> >> var gui = class CocoaGUI
> >> var font = <instance of Font>
> >> var volumeNum = nil
> >> Server:makeWindow 0166AA70
> >> arg this = <instance of Server>
> >> arg w = nil
> >> OSXPlatform:startup 01716400
> >> arg this = <instance of OSXPlatform>
> >> Main:startup 017163A0
> >> arg this = <instance of Main>
> >> ERROR: A primitive was not bound. 0 550
> >> Instance of Method { (02095980, gc=01, fmt=00, flg=11, set=04)
> >> instance variables [15]
> >> raw1 : Float 3.885727e-318 00000000 000C0030
> >> raw2 : Float 1.390671244457466e-309 00010000 01000001
> >> code : instance of Int8Array (02095A30, size=1, set=1)
> >> selectors : nil
> >> constants : nil
> >> prototypeFrame : instance of Array (013A6FC0, size=1, set=1)
> >> context : nil
> >> argNames : instance of SymbolArray (013A7000, size=1, set=1)
> >> varNames : nil
> >> sourceCode : nil
> >> ownerClass : class Meta_CocoaDocument (02091B70)
> >> name : Symbol 'prGetIndexOfListener'
> >> primitiveName : Symbol '_TextWindow_GetIndexOfListener'
> >> filenameSymbol : Symbol
> >>
> >> '/Applications/Audio_Applications/SuperCollider3/build/SCClassLibrary/Platform/osx/CocoaDocument.sc'
> >> charPos : Integer 3010
> >> }
> >> ERROR: Primitive '_BasicAt' failed.
> >> Index not an Integer
> >> RECEIVER:
> >> Instance of Array { (016AAC90, gc=20, fmt=01, flg=00, set=00)
> >> indexed slots [0]
> >> }
> >> CALL STACK:
> >> MethodError:reportError 013CAC50
> >> arg this = <instance of PrimitiveFailedError>
> >> Nil:handleError 013CABF0
> >> arg this = nil
> >> arg error = <instance of PrimitiveFailedError>
> >> Thread:handleError 013CAB90
> >> arg this = <instance of Thread>
> >> arg error = <instance of PrimitiveFailedError>
> >> Thread:handleError 013CAB30
> >> arg this = <instance of Routine>
> >> arg error = <instance of PrimitiveFailedError>
> >> Object:throw 013CAAD0
> >> arg this = <instance of PrimitiveFailedError>
> >> Object:primitiveFailed 013CAA70
> >> arg this = [*0]
> >> < FunctionDef in Method Meta_CocoaDocument:startup > (no
> >> arguments
> >> or variables)
> >> Routine:prStart 0166AAD0
> >> arg this = <instance of Routine>
> >> arg inval = 4.991427843
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >> scacinto wrote:
> >> >
> >> > Hi all,
> >> >
> >> > I've recently become dissatisfied with the supercollider interpreter
> >> (for
> >> > a number of reasons including no line numbers, no auto syntax
> >> > highlighting, open windows all over causing headaches, etc.) and would
> >> > like to be able to work with the sclang executable instead via another
> >> > text editor. I've attempted to build the executable from the source
> >> using
> >> > scons but get a host of errors. Has anyone had success building the
> >> > executable from source on a MacIntel with Leopard? The error (if you
> >> > care) is as follows.
> >> >
> >> > ...Source/lang/LangPrimSource/PyrSched.cpp: In function 'void
> >> > syncOSCOffsetWithTimeOfDay()':
> >> > Source/lang/LangPrimSource/PyrSched.cpp:290: error: 'gettimeofday' was
> >> not
> >> > declared in this scope
> >> > scons: *** [Source/lang/LangPrimSource/PyrSched.os] Error 1
> >> > scons: building terminated because of errors.
> >> >
> >> > If I edit out this section and try again, other files pop up with
> >> errors.
> >> >
> >> > I know there are instructions on the wiki for ways to build from
> >> source
> >> > using XCode, and other means, but the instructions are rather cryptic,
> >> and
> >> > some didn't work for me at all. Is there an easy (practical) way to
> >> do
> >> > this that doesn't require hours of reading/editing?
> >> >
> >> > Another question. Has anyone tried the text-editor Smultron? It has
> >> a
> >> > number of nice features, from auto syntax highlighting to auto line
> >> > numbering, in-window (quicklook) document opening so all docs are
> >> > contained within a single window, one need only click one to access
> >> it.
> >> > It has multiple view support and some other niceties. It can execute
> >> > scripts, inline posts, etc. It seems like one could easily script
> >> this
> >> > program to work like SCVim and get some of the features missing in the
> >> > interpreter.
> >> >
> >> > I would love to hear what people are thinking about the current UI
> >> > Interpreter and their workarounds for working with the sclang
> >> executable
> >> > with other programs.
> >> >
> >> > Thanks,
> >> >
> >> > - Scott
> >> >
> >> >
> >>
> >> --
> >> View this message in context:
> >> http://www.nabble.com/Building-Sclang-Executable-on-OS-X-%28leopard-or-other%29-AND-New-Interpreter-Editor-tp17156749p17157927.html
> >>
> >>
> >> Sent from the Supercollider - User mailing list archive at Nabble.com.
> >>
> >> _______________________________________________
> >> sc-users mailing list
> >> sc-users@create.ucsb.edu
> >> http://lists.create.ucsb.edu/mailman/listinfo/sc-users
> >>
> > _______________________________________________
> > sc-users mailing list
> > sc-users@create.ucsb.edu
> > http://lists.create.ucsb.edu/mailman/listinfo/sc-users
> >
> >
>
> --
> View this message in context: http://www.nabble.com/Building-Sclang-Executable-on-OS-X-%28leopard-or-other%29-AND-New-Interpreter-Editor-tp17156749p17174023.html
>
>
> Sent from the Supercollider - User mailing list archive at Nabble.com.
>
> _______________________________________________
> sc-users mailing list
> sc-users@create.ucsb.edu
> http://lists.create.ucsb.edu/mailman/listinfo/sc-users
>
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