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Re: Building Sclang Executable on OS X (leopard or other) AND New Interpreter/Editor

by scacinto :: Rate this Message:

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word!  downloading ahora!

-S


blackrain-2 wrote:
done.
please svn update.
try a build of sclang target.
There is a new document 'README SCLang OSX' with steps to setup a
library to work with sclang in os x.

let me know how it goes.

cheers,

x

On Sun, May 11, 2008 at 2:40 PM, scacinto <scottpetersen@frontiernet.net> wrote:
>
>  Could you define what steps you are speaking of and provide a link?  Are they
>  the same as the wiki?  I've tried all of the instructions on the wiki with
>  two different computers and OSes and both fail to compile correctly (with
>  the modification of some files called for which are not present in the
>  current revision as per my original post.)
>
>  -S
>
>
>
>
>
>
>
>  blackrain-2 wrote:
>  >
>  > The steps I posted here ages ago still work.
>  > All source files still exist and there is no need to mod them at all
>  > but make some defines/additions to the project.
>  > The current xcode sclang project is wrong; it hooks the cocoa views
>  > primitives and other stuff that will make sclang fail but appear like
>  > all is good (launch, compile and finish); I will check in the changes
>  > soon to svn.
>  > I got no clue about scons - I dont use it on osx.
>  >
>  > x
>  >
>  >
>  > On Fri, May 9, 2008 at 6:10 PM, scacinto <scottpetersen@frontiernet.net>
>  > wrote:
>  >>
>  >>  I just tried to build sclang following the directions on the wiki.  The
>  >>  directions seem to be seriously outdated and flawed in several respects,
>  >>  including calling for the editing of several files which no longer seem
>  >> to
>  >>  exist.  I'll post the output of my attempt to run the executable at the
>  >> end
>  >>  of this post.
>  >>
>  >>  So I've tried two different methods described on the wiki, using scons
>  >> and
>  >>  using XCode, both of which failed.  This seems like a bit of a problem,
>  >>  especially if someone new (without the commitment of a long-time user)
>  >> would
>  >>  like to get sclang running on OS X.
>  >>
>  >>  Could someone post clear instructions on how to compile SC with sclang
>  >> using
>  >>  scons or XCode if they have managed to do so?  Also, please post the
>  >> version
>  >>  of XCode you are using (My failed attempt used 2.4.1) the OS (ex.
>  >> 10.4.11)
>  >>  and whether you are using a PPC or Intel mac.
>  >>
>  >>  It seems that getting a reliable and simple method of compiling with the
>  >>  sclang executable available for peruzal on the wiki, in the how-to page
>  >> of
>  >>  the sourceforge page or even, perhaps preferably, in the OS X README, is
>  >> a
>  >>  must as more and more people I talk to seem a little dissatisfied with
>  >> the
>  >>  current Interpreter.
>  >>
>  >>  Thoughts?
>  >>
>  >>  Thanks,
>  >>
>  >>  -S
>  >>
>  >>
>  >>
>  >>  Waz:/Applications/Audio_Applications/SuperCollider3/build scott$
>  >> ./sclang
>  >>  init_OSC
>  >>  compiling class library..
>  >>         NumPrimitives = 551
>  >>         compiling dir:
>  >>  '/Applications/Audio_Applications/SuperCollider3/build/SCClassLibrary'
>  >>         compiling dir: '/Library/Application
>  >>  Support/SuperCollider/Extensions'
>  >>         compiling dir: '/Users/scott/Library/Application
>  >>  Support/SuperCollider/Extensions'
>  >>         pass 1 done
>  >>         Extension overwriting SimpleNumber:asTimeString
>  >>                 in file '/Library/Application
>  >>  Support/SuperCollider/Extensions/ljpclasses/classes/LJP
>  >>  Classes/Extensions/SimpleNumber-asTimeString.sc'.
>  >>                 Original method in file '/Common/Math/SimpleNumber.sc'.
>  >>  WARNING: FunctionDef contains variable declarations and so will not be
>  >>  inlined.
>  >>    in file '/Users/scott/Library/Application
>  >>  Support/SuperCollider/Extensions/quarks/NonRT/batchNRT/batchNRT.sc'
>  >>    line 93 char 14:
>  >>                                         var psfr;? // Please ignore SC's
>  >>  warning about not inlining this function.
>  >>                                         psfr = SoundFile.new;
>  >>  -----------------------------------
>  >>  numentries = 1124454 / 18350124 = 0.061
>  >>         Method Table Size 9205632 bytes
>  >>         Number of Method Selectors 5738
>  >>         Number of Classes 3198
>  >>         big table size 73400496
>  >>         Number of Symbols 14287
>  >>         Byte Code Size 500140
>  >>         compiled 565 files in 4.92 seconds
>  >>  compile done
>  >>  // History.logFolder: /Users/scott/Library/Application
>  >>  Support/SuperCollider/HistoryLogs
>  >>  Class tree inited in 0.18 seconds
>  >>  ERROR: A primitive was not bound. 0 550
>  >>  Instance of Method {    (0175CDF0, gc=01, fmt=00, flg=11, set=04)
>  >>   instance variables [15]
>  >>     raw1 : Float 3.885846e-318   00000000 000C0048
>  >>     raw2 : Float 5.56268497783366e-309   00040000 04000304
>  >>     code : instance of Int8Array (0175CF30, size=4, set=1)
>  >>     selectors : nil
>  >>     constants : nil
>  >>     prototypeFrame : instance of Array (0175CEE0, size=4, set=2)
>  >>     context : nil
>  >>     argNames : instance of SymbolArray (0175CEA0, size=4, set=1)
>  >>     varNames : nil
>  >>     sourceCode : nil
>  >>     ownerClass : class SCView (01713D70)
>  >>     name : Symbol 'prInit'
>  >>     primitiveName : Symbol '_SCView_New'
>  >>     filenameSymbol : Symbol
>  >>
>  >> '/Applications/Audio_Applications/SuperCollider3/build/SCClassLibrary/Common/GUI/Base/SCView.sc'
>  >>     charPos : Integer 6387
>  >>  }
>  >>  ERROR: Primitive 'none' failed.
>  >>  Failed.
>  >>  RECEIVER:
>  >>    nil
>  >>  CALL STACK:
>  >>         MethodError:reportError   0166AE30
>  >>                 arg this = <instance of PrimitiveFailedError>
>  >>         Nil:handleError   0166AEF0
>  >>                 arg this = nil
>  >>                 arg error = <instance of PrimitiveFailedError>
>  >>         Thread:handleError   0166AE90
>  >>                 arg this = <instance of Thread>
>  >>                 arg error = <instance of PrimitiveFailedError>
>  >>         Object:throw   0166ADD0
>  >>                 arg this = <instance of PrimitiveFailedError>
>  >>         Object:primitiveFailed   0166AD70
>  >>                 arg this = nil
>  >>         SCView:init   0166AD10
>  >>                 arg this = <instance of SCTopView>
>  >>                 arg argParent = nil
>  >>                 arg argBounds = <instance of Rect>
>  >>         SCContainerView:init   0166ACB0
>  >>                 arg this = <instance of SCTopView>
>  >>                 arg argParent = nil
>  >>                 arg argBounds = <instance of Rect>
>  >>         SCWindow:initSCWindow   016AA430
>  >>                 arg this = <instance of SCWindow>
>  >>                 arg argName = "internal server"
>  >>                 arg argBounds = <instance of Rect>
>  >>                 arg resizable = false
>  >>                 arg border = true
>  >>                 arg scroll = false
>  >>         Server:makeGui   01621CB0
>  >>                 arg this = <instance of Server>
>  >>                 arg w = nil
>  >>                 var active = nil
>  >>                 var booter = nil
>  >>                 var killer = nil
>  >>                 var makeDefault = nil
>  >>                 var running = nil
>  >>                 var booting = nil
>  >>                 var stopped = nil
>  >>                 var bundling = nil
>  >>                 var recorder = nil
>  >>                 var scoper = nil
>  >>                 var countsViews = nil
>  >>                 var ctlr = nil
>  >>                 var dumping = false
>  >>                 var label = "internal server"
>  >>                 var gui = class CocoaGUI
>  >>                 var font = <instance of Font>
>  >>                 var volumeNum = nil
>  >>         Server:makeWindow   0166AA70
>  >>                 arg this = <instance of Server>
>  >>                 arg w = nil
>  >>         OSXPlatform:startup   01716400
>  >>                 arg this = <instance of OSXPlatform>
>  >>         Main:startup   017163A0
>  >>                 arg this = <instance of Main>
>  >>  ERROR: A primitive was not bound. 0 550
>  >>  Instance of Method {    (02095980, gc=01, fmt=00, flg=11, set=04)
>  >>   instance variables [15]
>  >>     raw1 : Float 3.885727e-318   00000000 000C0030
>  >>     raw2 : Float 1.390671244457466e-309   00010000 01000001
>  >>     code : instance of Int8Array (02095A30, size=1, set=1)
>  >>     selectors : nil
>  >>     constants : nil
>  >>     prototypeFrame : instance of Array (013A6FC0, size=1, set=1)
>  >>     context : nil
>  >>     argNames : instance of SymbolArray (013A7000, size=1, set=1)
>  >>     varNames : nil
>  >>     sourceCode : nil
>  >>     ownerClass : class Meta_CocoaDocument (02091B70)
>  >>     name : Symbol 'prGetIndexOfListener'
>  >>     primitiveName : Symbol '_TextWindow_GetIndexOfListener'
>  >>     filenameSymbol : Symbol
>  >>
>  >> '/Applications/Audio_Applications/SuperCollider3/build/SCClassLibrary/Platform/osx/CocoaDocument.sc'
>  >>     charPos : Integer 3010
>  >>  }
>  >>  ERROR: Primitive '_BasicAt' failed.
>  >>  Index not an Integer
>  >>  RECEIVER:
>  >>  Instance of Array {    (016AAC90, gc=20, fmt=01, flg=00, set=00)
>  >>   indexed slots [0]
>  >>  }
>  >>  CALL STACK:
>  >>         MethodError:reportError   013CAC50
>  >>                 arg this = <instance of PrimitiveFailedError>
>  >>         Nil:handleError   013CABF0
>  >>                 arg this = nil
>  >>                 arg error = <instance of PrimitiveFailedError>
>  >>         Thread:handleError   013CAB90
>  >>                 arg this = <instance of Thread>
>  >>                 arg error = <instance of PrimitiveFailedError>
>  >>         Thread:handleError   013CAB30
>  >>                 arg this = <instance of Routine>
>  >>                 arg error = <instance of PrimitiveFailedError>
>  >>         Object:throw   013CAAD0
>  >>                 arg this = <instance of PrimitiveFailedError>
>  >>         Object:primitiveFailed   013CAA70
>  >>                 arg this = [*0]
>  >>         < FunctionDef in Method Meta_CocoaDocument:startup >  (no
>  >> arguments
>  >>  or variables)
>  >>         Routine:prStart   0166AAD0
>  >>                 arg this = <instance of Routine>
>  >>                 arg inval = 4.991427843
>  >>
>  >>
>  >>
>  >>
>  >>
>  >>
>  >>
>  >>
>  >>  scacinto wrote:
>  >>  >
>  >>  > Hi all,
>  >>  >
>  >>  > I've recently become dissatisfied with the supercollider interpreter
>  >> (for
>  >>  > a number of reasons including no line numbers, no auto syntax
>  >>  > highlighting, open windows all over causing headaches, etc.) and would
>  >>  > like to be able to work with the sclang executable instead via another
>  >>  > text editor.  I've attempted to build the executable from the source
>  >> using
>  >>  > scons but get a host of errors.  Has anyone had success building the
>  >>  > executable from source on a MacIntel with Leopard?  The error (if you
>  >>  > care) is as follows.
>  >>  >
>  >>  > ...Source/lang/LangPrimSource/PyrSched.cpp: In function 'void
>  >>  > syncOSCOffsetWithTimeOfDay()':
>  >>  > Source/lang/LangPrimSource/PyrSched.cpp:290: error: 'gettimeofday' was
>  >> not
>  >>  > declared in this scope
>  >>  > scons: *** [Source/lang/LangPrimSource/PyrSched.os] Error 1
>  >>  > scons: building terminated because of errors.
>  >>  >
>  >>  > If I edit out this section and try again, other files pop up with
>  >> errors.
>  >>  >
>  >>  > I know there are instructions on the wiki for ways to build from
>  >> source
>  >>  > using XCode, and other means, but the instructions are rather cryptic,
>  >> and
>  >>  > some didn't work for me at all.  Is there an easy (practical) way to
>  >> do
>  >>  > this that doesn't require hours of reading/editing?
>  >>  >
>  >>  > Another question.  Has anyone tried the text-editor Smultron?  It has
>  >> a
>  >>  > number of nice features, from auto syntax highlighting to auto line
>  >>  > numbering, in-window (quicklook) document opening so all docs are
>  >>  > contained within a single window, one need only click one to access
>  >> it.
>  >>  > It has multiple view support and some other niceties.  It can execute
>  >>  > scripts, inline posts, etc.  It seems like one could easily script
>  >> this
>  >>  > program to work like SCVim and get some of the features missing in the
>  >>  > interpreter.
>  >>  >
>  >>  > I would love to hear what people are thinking about the current UI
>  >>  > Interpreter and their workarounds for working with the sclang
>  >> executable
>  >>  > with other programs.
>  >>  >
>  >>  > Thanks,
>  >>  >
>  >>  > - Scott
>  >>  >
>  >>  >
>  >>
>  >>  --
>  >>  View this message in context:
>  >> http://www.nabble.com/Building-Sclang-Executable-on-OS-X-%28leopard-or-other%29-AND-New-Interpreter-Editor-tp17156749p17157927.html
>  >>
>  >>
>  >> Sent from the Supercollider - User mailing list archive at Nabble.com.
>  >>
>  >>  _______________________________________________
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>  >>  sc-users@create.ucsb.edu
>  >>  http://lists.create.ucsb.edu/mailman/listinfo/sc-users
>  >>
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>  > http://lists.create.ucsb.edu/mailman/listinfo/sc-users
>  >
>  >
>
>  --
>  View this message in context: http://www.nabble.com/Building-Sclang-Executable-on-OS-X-%28leopard-or-other%29-AND-New-Interpreter-Editor-tp17156749p17174023.html
>
>
> Sent from the Supercollider - User mailing list archive at Nabble.com.
>
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>
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______________________________

Scott Petersen
Assistant Director, YalMusT
Music Technology Specialist
Department of Music
Yale University, New Haven, CT 06511
United States

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