« Return to Thread: Camera FoV
I can’t give you a code
example but I’ll give you the scenario.
I have renderers implemented in
Directx and OpenGL that output renders (images) to me.
In these renderers I can set
any value as diagonal field of view to the camera.
What I wanna do is to use a low
poly version of my 3d models in papervision, so the user can set the camera
position in the scene, click on a button to render and I output an image of the
same scene rendered using high poly 3d models on my renderers.
The default diagonal FoV that I
use in the renderers is 25. The flash stage and the output image have the same
size 622x310. I could synchronize the papervision camera with my renderers
using the following formula to find the papervision camera focus:
var
diagonalFOV:Number = 25;
var width:Number = 622;
var height:Number = 310;
var w:Number = width;
var h:Number = height;
var d:Number = Math.SQRT((w * w) + (h * h)) ;
var focalDistance:Number = d * Math.TAN(diagonalFOV / 2.0) ;
And I had to manually adjust
the papervision camera zoom until it matches the rendered images.
I have the following questions:
1) Does the papervision camera focus represent the focal distance that we find
in any standard 3D game library (DirectX/OpenGL) for camera settings?
2) How can I calculate automatically the papervision camera focus and zoom if I
give you as input my stage size and diagonal field of view?
Thank you,
Marcelo Muniz
From:
Papervision3D-bounces@... [mailto:Papervision3D-bounces@...] On Behalf Of Peter Kapelyan
Sent: terça-feira, 12 de junho de
2007 20:57
To: Papervision3D@...
Subject: Re: [Papervision3D]
Camera FoV
Ok I am back - can you send me any code (hopefully flex as3 or cs3)?
I will try to give you a good answer!
-Pete
On 6/12/07, Marcelo
Caetano Martins Muniz <marcelo@...>
wrote:
Ok. I'll be waiting for you response.
From: Papervision3D-bounces@...
[mailto:Papervision3D-bounces@...] On
Behalf Of Peter Kapelyan
Sent: terça-feira, 12 de junho de
2007 15:30
To: Papervision3D@...
Subject: Re: [Papervision3D]
Camera FoV
Hi
someone posted a calculator or something (my suggestion). I will look
tonight - literally out the door now.
-Pete
On
6/12/07, Marcelo Caetano Martins Muniz
<marcelo@...> wrote:
|
Hi, I still got no answer about how to
calculate the camera Field of View using focus and zoom. I did some
research and I find out how to calculate focalDistance, is it the same as the
camera focus? Here is formula I found how to convert
diagonalFOV to focalDistance.
var width:Number = 622; var height:Number = 310; var w:Number = width ; var h:Number = height ; var d:Number = Math.SQRT((w * w) + (h * h)) ; var focalDistance:Number = d *
Math.TAN(diagonalFOV / 2.0) ; |
|
If focalDistance is the same as the
camera focus, it still doesn't make sense how to calculate the correct camera
zoom for one selected FoV. |
|
Thanks, Marcelo Muniz |
|
|
|
|
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