I found out what the problem was. I was request an Stereo enabled Canvas3D using the following:
GraphicsConfigTemplate3D template = new GraphicsConfigTemplate3D();
template.setStereo(GraphicsConfigTemplate.PREFERRED);
Canvas3D canvas = new Canvas3D(config);
I commented out the 2nd line and my graph is now centered. I guess in Mac OS, even though it had no stereo capability it still tried to draw one eye image but left out the other eye.
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