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Re: Controlling DAE animation

by Jonathon Stierman-2 :: Rate this Message:

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Got the latest trunk revision and I'm up and running with code.  

Does anyone know of any sample animated Collada resources?  Tim's example didn't come with the MD2 model he used...  And the model I have doesn't seem to have the animation elements properly keyed.

Jonathon

-----Original Message-----
From: papervision3d-bounces@... [mailto:papervision3d-bounces@...] On Behalf Of nospam@...
Sent: Monday, June 29, 2009 12:33 PM
To: papervision3d@...
Subject: Re: [Papervision3D] Controlling DAE animation

The SVN address is on the google code page here:

http://code.google.com/p/papervision3d/source/checkout

if you use Tortoise SVN just right click, choose Repo-Browser, and enter:

http://papervision3d.googlecode.com/svn/trunk/


Cheers!
mark



> Thanks, guys!
>
> Looking at the revision 911 now.  Does anyone know how to download that
> revision?  I don't see it listed in the downloads. I do have an SVN
> client, if that's the only way to get it.  Just need the checkout path...
>
> DAEMC2 looks promising as well, thanks!
>
> Jonathon
>
> -----Original Message-----
> From: papervision3d-bounces@...
> [mailto:papervision3d-bounces@...] On Behalf Of Damien Pegoraro
> Sent: Monday, June 29, 2009 10:50 AM
> To: papervision3d@...
> Subject: Re: [Papervision3D] Controlling DAE animation
>
> Hi,
> You can use the daeanim add-on for papervision available here :
> http://code.google.com/p/daeanim/
>
> It works very simply, you load your DAE , add labels to your animation
> frames and manipulate them like a movieclip.
> I don't know if similar features are available in pv3d trunk, but if
> not, i think it would be interesting to merge with this project.
>
>
>
> Jonathon Stierman a écrit :
>>
>> Is there a supported way within Papervision to control (gotoAndPlay,
>> gotoAndStop, etc) a pre-animated DAE model? I see a bunch of Dae******
>> classes in the API docs, particularly DaeAnimation, but it doesn't
>> list any frame controls. Am I missing something?
>>
>> Thanks,
>>
>> Jonathon
>>
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