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Re: DAE ShadedMaterial update issue

by Tim Knip-2 :: Rate this Message:

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Hey Christoph,

Animated DAE's have problems with shaders... more in particular: 'skinned' DAE's

In general with PV3D-shaders the face-normals don't get updated
inbetween frames.
This was a design-choice to get maximum fps...

With a 'skinned' DAE we also 'brutely' transform the vertices even
more (they get offsetted each frame by the 'skinning algorithm')...
All this screws the face-normals.

Basically: right now its not easy to fix, but... of course I'm looking into it.

Tim

2008/7/17 zOrder <christoph.henzelmann@...>:

>
> Hey Tim,
>
> I'm using an animated DAE.
>
> Thanks
>
> Christoph
>
>
>
> Tim Knip-2 wrote:
>>
>> Hey Christoph.
>>
>> Is it a 'normal' DAE or an animated / skinned one?
>>
>> Tim
>>
>> 2008/7/16 zOrder <christoph.henzelmann@...>:
>>
>>
>>
>
> --
> View this message in context: http://www.nabble.com/DAE-ShadedMaterial-update-issue-tp18483570p18503029.html
> Sent from the Papervision3D mailing list archive at Nabble.com.
>
>
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