Hey Christoph,
Animated DAE's have problems with shaders... more in particular: 'skinned' DAE's
In general with PV3D-shaders the face-normals don't get updated
inbetween frames.
This was a design-choice to get maximum fps...
With a 'skinned' DAE we also 'brutely' transform the vertices even
more (they get offsetted each frame by the 'skinning algorithm')...
All this screws the face-normals.
Basically: right now its not easy to fix, but... of course I'm looking into it.
Tim
2008/7/17 zOrder <
christoph.henzelmann@...>:
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