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Is it possible to dynamically change the texture on a DAE instance?
I’ve tried updating the materials MaterialList:
var texture:Bitmap = new LaptopTexture() as Bitmap;
var newMaterialList:MaterialsList = new MaterialsList();
newMaterialList.addMaterial(new BitmapMaterial(texture.bitmapData, true));
myDAE.materials = newMaterialList;
I also tried re-loading the DAE, and supplying my own materials list:
var texture:Bitmap = new LaptopTexture() as Bitmap;
var newMaterialList:MaterialsList = new MaterialsList();
newMaterialList.addMaterial(new BitmapMaterial(texture.bitmapData, true));
myDAE.load(new DaeModelData(), newMaterialList, true);
And also tried working through the SkinController:
var texture:Bitmap = new LaptopTexture() as Bitmap;
var newMaterialList:MaterialsList = new MaterialsList();
newMaterialList.addMaterial(new BitmapMaterial(texture.bitmapData, true));
var myControllers:Array = myDAE.controllers;
var i:int;
var loopUntil:int = myControllers.length;
var skinController:SkinController
for(i=0; i<loopUntil; i++)
{
if (myControllers[i] is SkinController)
{
skinController = myControllers[i];
skinController.target.materials = newMaterialList;
skinController.update();
}
}
Am I going about this completely wrong?
Jonathon
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