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That worked -- thanks, John!
Jonathon
From:
papervision3d-bounces@... [mailto:papervision3d-bounces@...] On
Behalf Of John Lindquist
Sent: Tuesday, July 07, 2009 12:45 PM
To: papervision3d@...
Subject: Re: [Papervision3D] DAE texture swap
I usually do something like
this:
child = dae.getChildByName("whatever", true); //true recurses through
the dae to find that child
child.material = new WhateverMaterial();
On Tue, Jul 7, 2009 at 11:26 AM, Jonathon Stierman <jonathon@...> wrote:
Is it possible to dynamically change the texture on a DAE instance?
I’ve tried updating the materials MaterialList:
var texture:Bitmap = new LaptopTexture() as Bitmap;
var
newMaterialList:MaterialsList = new MaterialsList();
newMaterialList.addMaterial(new BitmapMaterial(texture.bitmapData, true));
myDAE.materials = newMaterialList;
I also tried re-loading the DAE, and supplying my own materials list:
var texture:Bitmap
= new LaptopTexture()
as Bitmap;
var
newMaterialList:MaterialsList = new MaterialsList();
newMaterialList.addMaterial(new BitmapMaterial(texture.bitmapData, true));
myDAE.load(new DaeModelData(), newMaterialList, true);
And also tried working through the SkinController:
var texture:Bitmap = new LaptopTexture() as Bitmap;
var
newMaterialList:MaterialsList = new MaterialsList();
newMaterialList.addMaterial(new BitmapMaterial(texture.bitmapData, true));
var
myControllers:Array = myDAE.controllers;
var i:int;
var loopUntil:int =
myControllers.length;
var
skinController:SkinController
for(i=0;
i<loopUntil; i++)
{
if
(myControllers[i] is SkinController)
{
skinController = myControllers[i];
skinController.target.materials = newMaterialList;
skinController.update();
}
}
Am I going about this completely wrong?
Jonathon
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