Theoratically you could trottle the download of the image and stream
bit and pieces to the users at the desired bandwidth.
Having a different server would probably help.
Best Regards,
Giovanni
On Jul 6, 2009, at 12:34 PM, Ignacio Lopez <
ignacio.lopez@...>
wrote:
> Hello all,
>
> I´m experiencing this behavior in a webconference app and although I
> suspect that what´s happening is normal and there is not much to be
> done to cope with it I decided to see if someone has any ideas =)
>
> Imagine you have a 400 Kbps link to a server and you are receiving a
> live stream @ 300 Kbps via RTMP, and suddenly someone shares an
> image in the webconference app. What happens is that the streaming
> in the receiving end appears to "stop" while downloading the file
> via HTTP, and after the file has been downloaded the stream
> "resumes" from where it was. So then you get a delay of some seconds
> (depending how long it took your connection to download the file)
> that is never made up for.
>
> The ideal behavior, for me, would be the exact opposite: the stream
> gets preference and the file is downloaded with the amount of bw
> left (the file can take a while to download, but the audio and video
> are not affected, which is for me the desired situation in a web
> conference).
>
> Is there a way for red5 to send images to flash clients without
> requiring http downloads that compete with the live streaming?
> Downloading the files from different domains would help?
>
> Thanks very much in advance,
> Ignacio
>
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