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Re: Downloading other media resources while live streaming

by Giovanni-22 :: Rate this Message:

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Theoratically you could trottle the download of the image and stream  
bit and pieces to the users at the desired bandwidth.

Having a different server would probably help.


Best Regards,

Giovanni

On Jul 6, 2009, at 12:34 PM, Ignacio Lopez <ignacio.lopez@...>  
wrote:

> Hello all,
>
> I´m experiencing this behavior in a webconference app and although I
>  suspect that what´s happening is normal and there is not much to be
>  done to cope with it I decided to see if someone has any ideas =)
>
> Imagine you have a 400 Kbps link to a server and you are receiving a  
> live stream @ 300 Kbps via RTMP, and suddenly someone shares an  
> image in the webconference app. What happens is that the streaming  
> in the receiving end appears to "stop" while downloading the file  
> via HTTP, and after the file has been downloaded the stream  
> "resumes" from where it was. So then you get a delay of some seconds  
> (depending how long it took your connection to download the file)  
> that is never made up for.
>
> The ideal behavior, for me, would be the exact opposite: the stream  
> gets preference and the file is downloaded with the amount of bw  
> left (the file can take a while to download, but the audio and video  
> are not affected, which is for me the desired situation in a web  
> conference).
>
> Is there a way for red5 to send images to flash clients without  
> requiring http downloads that compete with the live streaming?
> Downloading the files from different domains would help?
>
> Thanks very much in advance,
> Ignacio
>
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