Re: Dynamic effects on a material
I guess it is not possible to update a effect when it allready set?
I've seen other DOF blurr-examples when they make several materials with different blurr-amount and then the object switch it's material between those. That works great if you have one object that is duplicated. But if you have many different objects I think it would be better to do what Im trying to do, updating the current effect on one material rather then changing the material to another. Or am I wrong?