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Re: Expert/Rapid/Special Forces Design (was: Yet Another iPod Birth Story)

by Dan Saffer :: Rate this Message:

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[Please voluntarily trim replies to include only relevant quoted material.]

I just want to toss out a couple of statements here about this  
conversation in general, since I have a set of wireframes due today. :)

UCD and its methodologies arose because of the failings of "intuitive/
expert/genius design." And indeed, our world is filled with ugly,  
graceless, poorly functioning things that were all created by people  
who felt they were designed just fine. If you are inexperienced, you  
could do worse than by talking to users and figuring out what they  
need and what the domain requires.

The four approaches to interaction design can be used in combination,  
and in practice, usually are. I might use UCD methods for some  
things, genius design for others.

No design work is easy. But if you remove some of a process (in this  
case research and analysis), it logically stands to reason, if  
everything else is the same, that a process that doesn't include  
research will be easier. I'm not sure why you think it would be as  
difficult or more difficult without research, Jim. It simply doesn't  
make sense, logically. Research doesn't mean doing less, it means  
doing more. Much more. Look at how many organizations balk at doing  
research for just this reason.

I will agree that not all projects require research. It's probably a  
50/50 split in my own work. But for unfamiliar domains, user bases,  
cultures, etc. I highly recommend it as a basic method.

I never said genius design was rare; I said the opposite, in fact:  
it's how most design is done.

Dan



Dan Saffer, IDSA
book http://www.designingforinteraction.com
work http://www.adaptivepath.com
site   http://www.odannyboy.com


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 « Return to Thread: Expert/Rapid/Special Forces Design (was: Yet Another iPod Birth Story)