Hi Michael,
The dependency issue isn't really an issue I think, I've got it worked
out in my head how to get around it.
One of the questions I had asked Clemens was the idea of generating
all material from time 0, or truncating and starting the export for
each layer at start of first object on layer. I imagine time 0 would
be easier to then import into another program, but if using something
like EDL's it could be nicer to have output starting at first-object
start, or even generate per-object versus per-layer. Any thoughts on
time 0?
Thanks!
steven
On Sun, Dec 28, 2008 at 7:00 PM, Michael Bechard <
gothmagog@...> wrote:
> I'm all for exporting blue projects as wav files on a file-per-layer basis. This is pretty much what I do anyway right now, once I get to a point in the project that I feel is ready for mixing. And as far as figuring out which layers are affecting the sound, I wouldn't have a problem if you just ignored the issue and forced the user to mind those details, make them police their own sound-making layers. I like the file-naming scheme proposed.
>
> Michael
>
>
>
> ----- Original Message ----
> From: Steven Yi <
stevenyi@...>
> To: blue users mailing list <
bluemusic-users@...>
> Sent: Sunday, December 28, 2008 5:53:22 PM
> Subject: [Bluemusic-users] Exporting Stems for Mastering
>
> Hi All,
>
> I was having a conversation over email with Clemens von Reusner about
> implementing a feature for exporting audio from a project for
> mastering in other programs. I remember conversations with a few
> people about this kind of thing and wanted to open up the discussion
> to see about what would work best for everyone. I myself do all my
> work in blue so I'm probably not the best at figuring out what
> everyone would want so am interested. Clemens sent this idea:
>
> [start quote]
>
> Doing the final rendering to disc I found it useful to start with time
> 0 and to set the end with the yellow vertical marker - didn't care
> about the silence between single objects. Working on details before, I
> selected only the necessary tracks and variable start and end time
> with the markers as well.
>
> Maybe this would work?
>
> 1. Vertical Selection
> 1.1 Unmute the tracks to be rendered
>
> 2. Horizontal Selection
> 2.1 Rendering from time 0 to the last object
> 2.2 Set green and yellow vertical markers to set rendering start/end
>
> 3. Files
> 3.1 Create single file
> 3.2 Create multiple files
> 3.2.1 Use soundlayers name, if there is no name given then goto 3.2.2
> 3.2.2 Add suffix to projectname incrementing automatically starting with
> the first soundlayer: 01...nn
>
> name-format: projectname_tracknumber.extension
>
> e.g.: 5 tracks, 3 and 4 are muted. Rendering to disc will generate
>
> project_01.wav
> project_02.wav
> project_05.wav
>
> ...and for systematically reasons somebody may need to...
>
> 3.2.3 Create multiple files II
> Create multiple soundfiles for each unmuted track and single
> soundobject
>
> name-format: projectname_tracknumber_objectnumber.extension
>
> e.g.: 3 tracks, track 2 muted, track 1 contains 3 soundobjects,
> track 3 contains 2 soundobjects:
>
> project_01_01.wav
> project_01_02.wav
> project_01_03.wav
> project_03_01.wav
> project_03_02.wav
>
> [end quote]
>
> There are some issues in regards to script-based objects process
> correctly if objects depends on others, but I think it'll be easy to
> take care of.
>
> I also remember someone mentioning EDL (Edit Decision Lists). I
> haven't worked with them but I remember the last time I looked at the
> format it seemed easy enough to generate.
>
> So we have a number of possible ways to export the generated files.
> I'd like to ask what possibilities you would like and I imagine we can
> make an export dialog to support the different options.
>
> Any thoughts appreciated!
>
> Thanks!
> steven
>
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