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Re: FW: [game_edu] iPhone Development Class

by Kat Black-2 :: Rate this Message:

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Thanks for sharing Martin :)

In the tradition of PIMGI link-dumps I thought maybe the collection of
links I have in my iPhone-dev folder might be of interest to others:

iPhone Dev resources: http://developer.apple.com/iphone/index.action
IGDA resources: http://www.igda.org/mobile/ and
http://www.igda.org/wiki/Casual_Games_SIG
Why it should be a pay-app:
http://omnisio.com/startupschool08/david-heinemeier-hansson-at-startup-school-08
Who is using iPhones:
http://theappleblog.com/2008/11/24/profile-of-an-iphone-user-interesting-statistics-about-yourself/
iPhone app pricing:
http://apple20.blogs.fortune.cnn.com/2008/12/15/the-myth-of-the-99-cent-killer-app/
More on iPhone app pricing:
http://bestpracticepricing.blogspot.com/2008/08/appstore-microcosmos-for-understanding.html
iPhone - Price vs Popularity:
http://www.mobileorchard.com/price-and-popularity-the-iphone-app-stores-data-shows-whos-making-the-big-money/
Trism developed for $500 by contracted programmer:
http://blog.wired.com/gadgets/2008/09/indie-developer.html
Example of a Scriptlance bid for iPhone (with shake to shuffle):
http://www.scriptlance.com/projects/1228654944.shtml?hl=iphone
Wired latest iPhone stories: http://blog.wired.com/gadgets/iphone/index.html
Some Sales figures for an iPhone app Mouse House: http://bang2d.com/?p=47
general dev stuff and wall papers :P http://iphonetoolbox.com
fonts used in iPhone: http://daringfireball.net/2007/07/iphone_fonts
more dev tips for iPhone: http://www.plaidworld.com/iphonefaq.txt
iPhone metrics:
http://www.lemonteam.com/blog/2008/12/iphone-metrics-and-monetization-solutions-round-up/
iPhone development FAQ http://iphonedevelopmentfaq.com/
Submitting app to store:
http://www.pointabout.com/home/index.php/134/creating-media-assets-for-iphone/

I'm finding the IGDA Mobile and Casual Games SIGs and Mailing Lists
useful - a few people lately have been sharing sales figures,
including when they have changed the App price, which has been really
interesting. We will probably do the same once our Apps get into the
store since it's been so helpful to see other peoples' sales figures.

meow & ciao,

kat black =^..^=

http://VJzoo.com
~ quite nice visuals ~

http://78friends.com
http://TouchstoneTarot.com
~ tell me true ~

PO Box 3414, Broadway LPO, Crawley 6009, Western AUSTRALIA

LinkedIn: http://www.linkedin.com/in/katblack | Facebook:
http://www.facebook.com/pages/Kat-Black/25231686087



2009/4/4 Martin MASEK <m.masek@...>:

>
>
> ________________________________
>
> From: game_edu-bounces@... on behalf of S. Gold
> Sent: Sat 4/4/2009 2:23 AM
> To: IGDA Game Education Listserv
> Subject: [game_edu] iPhone Development Class
>
>
> I am not sure if you read Wired (http://tinyurl.com/d2hhks) but here is an opportunity to participate in a free course on iPhone Development through Stanford University.
>
>
>
>        Video recordings of Stanford's 10-week computer science class, taught by two Apple employees, will be freely downloadable through Apple's iTunes U educational channel. The course's syllabus and slides will be freely available on iTunes as well.
>
>
>
> I think this is a great opportunity for your own professional development not to say the least for our students.
>
> If you find other things like this available to everyone, please share them with the list.
>
> Susan
>
>
> --
> Susan Gold
> Skype: tahoegold
>
> "To live is the rarest thing in the world. Most people exist, that is all." Oscar Wilde
>
>
>
> This e-mail is confidential. If you are not the intended recipient you must not disclose or use the information contained within. If you have received it in error please return it to the sender via reply e-mail and delete any record of it from your system. The information contained within is not the opinion of Edith Cowan University in general and the University accepts no liability for the accuracy of the information provided.  CRICOS IPC 00279B
>
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