On 05/04/2009, at 12:18 PM, Kat Black wrote:
> Trism developed for $500 by contracted programmer:
>
http://blog.wired.com/gadgets/2008/09/indie-developer.htmlNot according to that story.
The developer spent $500 on a "designer".
" His team? Himself, mainly, with a little bit of help from a friend
and a contracted designer (whom he paid $500)"
There's enough mythology about iPhone development around without
adding that kind of exaggeration ;-)
On which topic, who in Perth is doing graphics for iPhone? I'm going
to need some assistance in that area myself, although to my intense
frustration my current double workload means I probably won't be doing
any serious development on iPhone until after I get back from WWDC in
June.
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