« Return to Thread: FW: [game_edu] iPhone Development Class

Re: FW: [game_edu] iPhone Development Class

by AndyDent :: Rate this Message:

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On 05/04/2009, at 12:18 PM, Kat Black wrote:
> Trism developed for $500 by contracted programmer:
> http://blog.wired.com/gadgets/2008/09/indie-developer.html

Not according to that story.

The developer spent $500 on a "designer".

" His team? Himself, mainly, with a little bit of help from a friend  
and a contracted designer (whom he paid $500)"

There's enough mythology about iPhone development around without  
adding that kind of exaggeration ;-)

On which topic, who in Perth is doing graphics for iPhone? I'm going  
to need some assistance in that area myself, although to my intense  
frustration my current double workload means I probably won't be doing  
any serious development on iPhone until after I get back from WWDC in  
June.

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