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Re: FW: [game_edu] iPhone Development Class

by Kat Black-2 :: Rate this Message:

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Those were just shorthand notes to self. We've had one of our pretty
basic Apps programmed for US$200. Not that it will necessarily be
successful, but it's certainly no myth that you can have an App
developed for very low cost compared to most platforms.

meow & ciao,

kat black =^..^=


2009/4/5 Andy Dent <dent@...>:

>
> On 05/04/2009, at 12:18 PM, Kat Black wrote:
>>
>> Trism developed for $500 by contracted programmer:
>> http://blog.wired.com/gadgets/2008/09/indie-developer.html
>
> Not according to that story.
>
> The developer spent $500 on a "designer".
>
> " His team? Himself, mainly, with a little bit of help from a friend and a
> contracted designer (whom he paid $500)"
>
> There's enough mythology about iPhone development around without adding that
> kind of exaggeration ;-)
>
> On which topic, who in Perth is doing graphics for iPhone? I'm going to need
> some assistance in that area myself, although to my intense frustration my
> current double workload means I probably won't be doing any serious
> development on iPhone until after I get back from WWDC in June.
>
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