Hi Exey,
Great work! I see my sources helped, great to read, I love feedback on
those kinds of things.
Normal vector pertubation can be done with Flash and is most likely
faster then the manipulation of complex geometry, if you optimize
using filters.
Old skool water can be emulated using a convolution filter and some
blendmodes. Using the tools available in pv3d you can then convert
that to a normal map to be used by the bumpmap attribute in the
environment shader.
I'll post one of my old demos in a bit.
Regards,
Ralph.
On 18 mrt 2008, at 21:52, Exey wrote:
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