Timothy M. Shead wrote:
> A heads-up to get ready for the switch to generic polyhedron primitives
> in the next day-or-so. You can expect some compile problems and a lot
> of broken tests while we sort-out the details. Bart, I'll need you to
> look at the subdivision surface library, you should prepare yourself for
> a world without mesh->polyhedra.
As promised, the changeover to generic polyhedron primitives is in svn.
Because I can't build every module there will be compile errors in
modules I haven't touched - Collada being one prominent example. Bart,
as I mentioned, I'm leaving subdivision surfaces to you :) The
opengl_painters module won't build until Bart is done with the SDS
library. Anders, it would be great if you could look at the UV editor.
I will be working on legacy mesh conversion and selection.
Cheers,
Tim
[tshead.vcf]
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