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Re: Generic Polyhedron Primitives

by Timothy M. Shead :: Rate this Message:

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Timothy M. Shead wrote:

> A heads-up to get ready for the switch to generic polyhedron primitives
> in the next day-or-so.  You can expect some compile problems and a lot
> of broken tests while we sort-out the details.  Bart, I'll need you to
> look at the subdivision surface library, you should prepare yourself for
> a world without mesh->polyhedra.

As promised, the changeover to generic polyhedron primitives is in svn.
   Because I can't build every module there will be compile errors in
modules I haven't touched - Collada being one prominent example.  Bart,
as I mentioned, I'm leaving subdivision surfaces to you :)  The
opengl_painters module won't build until Bart is done with the SDS
library.  Anders, it would be great if you could look at the UV editor.
 I will be working on legacy mesh conversion and selection.

Cheers,
Tim

[tshead.vcf]

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