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Re: Generic Polyhedron Primitives

by Timothy M. Shead :: Rate this Message:

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Bart Janssens wrote:

> On Sat, Apr 25, 2009 at 7:37 AM, Timothy M. Shead <tshead@...> wrote:
>> Timothy M. Shead wrote:
>>
>>> A heads-up to get ready for the switch to generic polyhedron primitives
>>> in the next day-or-so.  You can expect some compile problems and a lot
>>> of broken tests while we sort-out the details.  Bart, I'll need you to
>>> look at the subdivision surface library, you should prepare yourself for
>>> a world without mesh->polyhedra.
>
> OK, I propose to change the signature of
> k3d::sds::catmull_clark_subdivider::create_mesh as follows:
>
> void create_mesh(const k3d::mesh::points_t& InputPoints, const
> k3d::polyhedron::const_primitive& InputPolyhedron, const
> k3d::mesh::selection_t& InputFaceSelection, k3d::mesh::points_t&
> OutputPoints, k3d::polyhedron::primitive& OutputPolyhedron,
> k3d::inode* Node = 0);
>
> Same with update_mesh. If you want, can you take a look at
> k3dsdk/subdivision_surface/catmull_clark.h and see if you have any
> other remarks on the interface?
Seems reasonable to me.

Cheers,
Tim

[tshead.vcf]

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