« Return to Thread: Generic Polyhedron Primitives

Re: Generic Polyhedron Primitives

by Anders Stenberg-3 :: Rate this Message:

Reply to Author | View in Thread

I'll try to get around to fixing up the UV editor. For the record,
it's still pretty dysfunctional though, so if it isn't disabled by
default maybe it should be. (I was somewhat waiting for the GPs though
so maybe I could start working some on it again. We'll see. :)

/Anders

On Sat, Apr 25, 2009 at 7:37 AM, Timothy M. Shead <tshead@...> wrote:

> Timothy M. Shead wrote:
>
>> A heads-up to get ready for the switch to generic polyhedron primitives
>> in the next day-or-so.  You can expect some compile problems and a lot
>> of broken tests while we sort-out the details.  Bart, I'll need you to
>> look at the subdivision surface library, you should prepare yourself for
>> a world without mesh->polyhedra.
>
> As promised, the changeover to generic polyhedron primitives is in svn.
>   Because I can't build every module there will be compile errors in
> modules I haven't touched - Collada being one prominent example.  Bart,
> as I mentioned, I'm leaving subdivision surfaces to you :)  The
> opengl_painters module won't build until Bart is done with the SDS
> library.  Anders, it would be great if you could look at the UV editor.
>  I will be working on legacy mesh conversion and selection.
>
> Cheers,
> Tim
>
> ------------------------------------------------------------------------------
> Crystal Reports - New Free Runtime and 30 Day Trial
> Check out the new simplified licensign option that enables unlimited
> royalty-free distribution of the report engine for externally facing
> server and web deployment.
> http://p.sf.net/sfu/businessobjects
> _______________________________________________
> K3d-development mailing list
> K3d-development@...
> https://lists.sourceforge.net/lists/listinfo/k3d-development
>
>

------------------------------------------------------------------------------
Register Now & Save for Velocity, the Web Performance & Operations
Conference from O'Reilly Media. Velocity features a full day of
expert-led, hands-on workshops and two days of sessions from industry
leaders in dedicated Performance & Operations tracks. Use code vel09scf
and Save an extra 15% before 5/3. http://p.sf.net/sfu/velocityconf
_______________________________________________
K3d-development mailing list
K3d-development@...
https://lists.sourceforge.net/lists/listinfo/k3d-development

 « Return to Thread: Generic Polyhedron Primitives