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Re: Handling RTMP messages

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Hi Georges,
 
You will have to use the latest version from the SVN.
 
I've created a demo app, that is basically a xuggler-red5 "like" example but obviously without the ffmpeg part (I do not know which .NET wrapper would be suitable, some of them seem outdated). But what the demo does is to 
simply re-stream the webcam.
Here is the link to the sample
http://www.fluorinefx.com/download/fluorinefx/upload/Transcoder.zip
 
- Unpack the archive into the [FluorineFx InstallDir]\Samples\Flex\Rtm directory
- The important part is in the Transcoder.cs file, the ProcessingThread() method (that is where the packets are handled in this sample)
- If you run the sample you should be able to start a webcam and re-stream to the same client
 
Let me know if it helps.
Zoli


From: fluorine-bounces@... [mailto:fluorine-bounces@...] On Behalf Of Georges Labrèche
Sent: Monday, April 13, 2009 7:28 PM
To: fluorine@...
Subject: [Fluorine] Handling RTMP messages

Hello,

 

I am publishing audio data inputted through a microphone which I need to read, process and then write through piped streams and threads, with the following flow:

 

Audio Input - ->

- -> RtmpStreamReceiverThread - - >

- -> AudioProcessingThread - - >

- -> RtmpStreamSenderThread - ->

- -> Audio Output.

 

The problem I’ve been facing is that of actually capturing the published RTMP Stream and sending the data to my piped stream to be handled by my threads.

In my attempts to achieve this I’ve been experimenting with the Fluorine.Fx.RtmpClient, mainly around the Connect() mehotd, but have been unsuccessful.

 

Is there any sample or documentation I have missed that could shed some light into implementing this?

 

Thanks and Regards,

 

-          Georges


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