« Return to Thread: How To? Mirror and horizont
-----Original Message-----Hey Axel,
From: papervision3d-bounces@... [mailto:papervision3d-bounces@...]On Behalf Of o renken
Sent: woensdag 23 januari 2008 13:02
To: papervision3d@...
Subject: Re: [Papervision3D] How To? Mirror and horizont
thanks for posting my twitter3D-app ;-) where did you get the link from?
let me think how i did it, it was a few month ago... if i remember correctly is a second plane below the original with a bitmapData and a gradientMask applied on it. Dont forget to cache both as bitmap.
-olee
2008/1/23, Axel Hoogestraat <a_hooge@...>:Hi,
i'm searching for solutions or tips for 2 things.
First is reflection in 3D-Space. I've seen a few examples of reflection in 3D Space:
http://www.flashpunk.de/_junk/twitter3D/
http://sjeiti.com/test/pv3d/cubejunky/index.html
http://www.pioneer.nl/nl/flash/products/kuro2007/experience.html
Some time ago, i did reflection with a „ReflectionMovieClip", but aftern seen the examples i asked me, if there is a better way, than using a MovieMaterial with reflection in it. In the cubejunky game, there are reflections of whole cubes. How to doe that?
Second question ist, how to do a horizon. In the following example, sombody „fakes" the horizon by moving a gradient, if the camera moves. But that would not work, if the camera should rotate left or right. Is there a way to do that? It should even look like in the example, with the smooth border between ground and sky.
http://www.tyleregeto.com/?cat=12&paged=3
Thank you very, very much
Axel
_______________________________________________
Papervision3D mailing list
Papervision3D@...
http://osflash.org/mailman/listinfo/papervision3d_osflash.org
--
http://www.renkster.de/
« Return to Thread: How To? Mirror and horizont
| Free embeddable forum powered by Nabble | Forum Help |