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Hi olee,
thanks for you answer. This is like i did, the last time. The
ReflectionMovieclip use that, too.
I have to think about, how to change the reflection distance, if
the object moves in y-axis.
Or has anybody another solution?
The link is the 13th from above at:
http://blog.davr.org/pv3d-examples/
Many examples there, but some deadlinks.
Axel
Von:
papervision3d-bounces@... [mailto:papervision3d-bounces@...] Im
Auftrag von o renken
Gesendet: Mittwoch, 23. Januar 2008 13:02
An: papervision3d@...
Betreff: Re: [Papervision3D] How To? Mirror and horizont
Hey Axel,
thanks for posting my twitter3D-app ;-) where did you get the link from?
let me think how i did it, it was a few month ago... if i remember
correctly is a second plane below the original with a bitmapData and a
gradientMask applied on it. Dont forget to cache both as bitmap.
-olee
2008/1/23, Axel Hoogestraat <a_hooge@...>:
Hi,
i'm searching for solutions or tips for 2 things.
First is reflection in 3D-Space. I've seen a few examples of reflection in
3D Space:
http://www.flashpunk.de/_junk/twitter3D/
http://sjeiti.com/test/pv3d/cubejunky/index.html
http://www.pioneer.nl/nl/flash/products/kuro2007/experience.html
Some time ago, i did reflection with a „ReflectionMovieClip", but
aftern seen the examples i asked me, if there is a better way, than using a
MovieMaterial with reflection in it. In the cubejunky game, there are
reflections of whole cubes. How to doe that?
Second question ist, how to do a horizon. In the following example, sombody
„fakes" the horizon by moving a gradient, if the camera moves. But
that would not work, if the camera should rotate left or right. Is there a way
to do that? It should even look like in the example, with the smooth border
between ground and sky.
http://www.tyleregeto.com/?cat=12&paged=3
Thank you very, very much
Axel
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