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Re: How To? Mirror and horizont

by ahooge :: Rate this Message:

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Hi olee,

 

thanks for you answer. This is like i did, the last time. The ReflectionMovieclip use that, too.

I have to think about, how to change the reflection distance, if the object moves in y-axis.

 

Or has anybody another solution?

 

The link is the 13th from above at:

http://blog.davr.org/pv3d-examples/

 

Many examples there, but some deadlinks.

 

Axel

 

 

Von: papervision3d-bounces@... [mailto:papervision3d-bounces@...] Im Auftrag von o renken
Gesendet: Mittwoch, 23. Januar 2008 13:02
An: papervision3d@...
Betreff: Re: [Papervision3D] How To? Mirror and horizont

 

Hey Axel,

thanks for posting my twitter3D-app ;-) where did you get the link from?

let me think how i did it, it was a few month ago...  if i remember correctly is a second plane below the original with a bitmapData and a gradientMask applied on it. Dont forget to cache both as bitmap.

-olee

2008/1/23, Axel Hoogestraat <a_hooge@...>:

Hi,

 

i'm searching for solutions or tips for 2 things.

 

First is reflection in 3D-Space. I've seen a few examples of reflection in 3D Space:

http://www.flashpunk.de/_junk/twitter3D/

http://sjeiti.com/test/pv3d/cubejunky/index.html

http://www.pioneer.nl/nl/flash/products/kuro2007/experience.html

 

Some time ago, i did reflection with a „ReflectionMovieClip", but aftern seen the examples i asked me, if there is a better way, than using a MovieMaterial with reflection in it. In the cubejunky game, there are reflections of whole cubes. How to doe that?

 

 

Second question ist, how to do a horizon. In the following example, sombody „fakes" the horizon by moving a gradient, if the camera moves. But that would not work, if the camera should rotate left or right. Is there a way to do that? It should even look like in the example, with the smooth border between ground and sky.

http://www.tyleregeto.com/?cat=12&paged=3

 

Thank you very, very much

Axel

 


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