On 8/4/2006 4:18 AM, Stefano POGLIANI wrote:
> 1. Does it work including an external Javascript script inside a GM
> script?
The only straightforward way is to copy and paste the source in.
There's no "include" statement like in some other languages.
> 2. Is there a way where I could use some "static HTML" to shortcut
> the development time? If yes, does someone have an example?
There's a number of ways. For example:
http://www.arantius.com/article/dollar-e> 3. one of the issues related to my poor knowledge of JS is that, when
> programmatically creating my widgets, I do not know how to set a
> custom CSS class (the equivalent of saying <div class="myclass">
> ..... how can I specify in Javascript this?)
Since "class" is a reserved word in JavaScript, you have to use
something else. In this case, className.
> 4. associated to the latter. If I create my own CSS classes, can I
> store their definition in a CSS style sheet file and "import" it
> in the GM script? If yes, how?
Yes.
http://diveintogreasemonkey.org/patterns/add-css.html> 5. Final one. Can I use XUL inside a GM script?
That question is a bit too open ended for me to understand fully; I
can't be sure, because I don't know what you're really trying to do, but
I suspect the answer is no.
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