On 8/6/06, Aaron Boodman <
zboogs@...> wrote:
> On 8/5/06, Johan Sundström <
oyasumi@...> wrote:
> > It has been suggested, and there has even been floating around some
> > code to implement it. Unfortunately it still has not made it into a
> > released Greasemonkey version, for reasons I don't remember
> > (they may not have been aired publicly yet, for instance).
>
> No particular reason, except that nobody has had time to do it. We
> should not be adding random code (no offense) to GM just because
> a patch exists.
Certainly not; code review and working it in the right way is never optional.
Is there anything one can do as a non-committer to help the cause?
(It's a very high up wishlist item of mine, too, since it would reduce
most of my everyday GM scripting code payloads to fewer lines than the
GM script documentation and header itself.)
--
/ Johan Sundström,
http://ecmanaut.blogspot.com/_______________________________________________
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