Hi,
a second sample 'FXDistortString' has been published. The 3D scene consistent of a continually distorted text string will be reflected by applying the JavaFX Reflection effect. The 3D geometry is generated by the factory String3D/AWTShapeExtruder and morphed by a derived version of the DistortBehavior (Java 3D example DistortGlyph).
To prevent deadlocks two further measures were taken:
- Reducing priority for all Java 3D threads: VirtualUniverse.setJ3DThreadPriority(3).
- JavaFX asynchronous operation: the Java 3D engine, the 3D scene, and the JCanvas3D are initialized asynchronously according to the sample in Clarkeman's Weblog
http://blogs.sun.com/clarkeman/entry/javafx_async_operations.
Unfortunately, an user interaction can still result in a frozen window. So, further hints how to improve interoperation of JavaFX 1.0 and Java 3D are welcome.
See
http://interactivemesh.org/testspace/j3dmeetsjfx.htmlAugust
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