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Re: Lights and Shader Materials

by Maggical :: Rate this Message:

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But how can I apply a map to a collada object and then have it been affected by a papervision light?

Any example? I thought I was going the right way =P

On Wed, Jul 1, 2009 at 2:46 PM, xero <xero.nu@gmail.com> wrote:
hey javier,
i dont work w/ collada very often, so i might be wrong.
but im pretty sure that shaders/shadedmaterials DO
NO WORK with materialsList, or compositeMaterials.
if you want to try somthing else use the
 
collada.replaceMaterialbyName
 
function and try and replace the default materials
w/ shaded ones manually.
 
hope that helps!
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| xero harrison       |
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---------- Forwarded message ----------
From: "Javier España | javierespana.com" <info@...>
To: papervision3d@...
Date: Wed, 1 Jul 2009 13:16:06 -0300
Subject: [Papervision3D] Lights and Shader Materials
Hi there, I'm having some trouble making a light affect a material that I load to a Collada file.

All works great, exept the light does not seem to affect the model. Here's the function that creates the light, the materials, the materiallist and the collada... Any ideas?

private function addCollada():void{
      ///
      light = new PointLight3D(true);
      ///
      var shader:GouraudShader = new GouraudShader(light,0xffffff,0x222222);
      var shadeMat:ShadedMaterial = new ShadedMaterial(new BitmapFileMaterial("assets/Rectangle2CompleteMap.png"),shader);
      ///
      var materialsList:MaterialsList = new MaterialsList();
      materialsList.addMaterial(shadeMat,"baked_wire_028028177");
      ///
      collada = new Collada("assets/skate.dae", materialsList);
      default_scene.addChild(collada);
}


I tried moving the light's x, y and z and nothing...

Thanks,

Javier


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