« Return to Thread: Lights and Shader Materials
If you could send that example for me to see once you get to your computer that would be amazing...
Thanks,
JavierOn Wed, Jul 1, 2009 at 5:34 PM, <nospam@...> wrote:
I think ShadeMaterials do work with materialslist, but not composite
materials.
If the material is being applied to the collada properly I would have
thought that would work, but I'm not in front of my workstation now to
double check....I did a similar thing a week or so ago...
> But how can I apply a map to a collada object and then have it been
> affected
> by a papervision light?
>
> Any example? I thought I was going the right way =P
>
> On Wed, Jul 1, 2009 at 2:46 PM, xero <xero.nu@gmail.com> wrote:
>
>> hey javier,
>> i dont work w/ collada very often, so i might be wrong.
>> but im pretty sure that shaders/shadedmaterials DO
>> NO WORK with materialsList, or compositeMaterials.
>> if you want to try somthing else use the
>>
>> collada.replaceMaterialbyName
>>
>> function and try and replace the default materials
>> w/ shaded ones manually.
>>
>> hope that helps!
>> ____ ___
>> \ \/ /___________ ____
>> .\ // __ \_ __ \/ _ \
>> ./ \ ___/ | | \( <_> )
>> /___/\ \___ >__|---\____/
>> | \_/ \/ |
>> | xero harrison |
>> | xero.nu@gmail.com |
>> | http://xero.nu |
>> | http://fontvir.us |
>> | http://hexarray.nu |
>> | http://xero.owns.us |
>> `---------------------'
>>
>>>
>>> ---------- Forwarded message ----------
>>> From: "Javier España | javierespana.com" <info@...>
>>> To: papervision3d@...
>>> Date: Wed, 1 Jul 2009 13:16:06 -0300
>>> Subject: [Papervision3D] Lights and Shader Materials
>>> Hi there, I'm having some trouble making a light affect a material that
>>> I
>>> load to a Collada file.
>>>
>>> All works great, exept the light does not seem to affect the model.
>>> Here's
>>> the function that creates the light, the materials, the materiallist
>>> and the
>>> collada... Any ideas?
>>>
>>> *private function addCollada():void{
>>> ///
>>> light = new PointLight3D(true);
>>> ///
>>> var shader:GouraudShader = new
>>> GouraudShader(light,0xffffff,0x222222);
>>> var shadeMat:ShadedMaterial = new ShadedMaterial(new
>>> BitmapFileMaterial("assets/Rectangle2CompleteMap.png"),shader);
>>> ///
>>> var materialsList:MaterialsList = new MaterialsList();
>>> materialsList.addMaterial(shadeMat,"baked_wire_028028177");
>>> ///
>>> collada = new Collada("assets/skate.dae", materialsList);
>>> default_scene.addChild(collada);
>>> }*
>>>
>>> I tried moving the light's x, y and z and nothing...
>>>
>>> Thanks,
>>>
>>> Javier
>>>
>>>
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