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Re: Loading ZIPed DAE files

by Jon Bradley-2 :: Rate this Message:

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On Aug 22, 2008, at 10:47 AM, tomas atria camucet wrote:

Hi, I found an example of loading ziped collada file in this page, maybe could be useful:
http://nicob.info/blog/papervision-reading-zipped-collada/


Again, use the KMZ class. KMZ == ZIP with a different extension. The KMZ parser in Papervision3D wraps up the nochump ZIP libraries with the DAE class (not "collada" class).

All it does is search the zip entries for a file with the extension ".dae" and then parses it accordingly with the textures that are also in the zip archive and referenced by the DAE file.

Take note, the nochump libraries will throw a script timeout error if either A) the ZIP archive is too large (> 1 MB) or B) the textures or DAE inside the ZIP archive are too large.

Good luck with it. I've had some pretty good success with it. I also took the time to modify the nochump library and the KMZ class to handle files of any size (these mods are not yet in the current revision).

cheers,

jon

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