Thanks a lot!
Seems like the KMZ class is just was i was looking for, I just did not know where to look for it. I will try it today.
Bartek
Jon Bradley-2 wrote:
On Aug 22, 2008, at 10:47 AM, tomas atria camucet wrote:
> Hi, I found an example of loading ziped collada file in this page,
> maybe could be useful:
>
http://nicob.info/blog/papervision-reading-zipped-collada/Again, use the KMZ class. KMZ == ZIP with a different extension. The
KMZ parser in Papervision3D wraps up the nochump ZIP libraries with
the DAE class (not "collada" class).
All it does is search the zip entries for a file with the extension
".dae" and then parses it accordingly with the textures that are also
in the zip archive and referenced by the DAE file.
Take note, the nochump libraries will throw a script timeout error if
either A) the ZIP archive is too large (> 1 MB) or B) the textures or
DAE inside the ZIP archive are too large.
Good luck with it. I've had some pretty good success with it. I also
took the time to modify the nochump library and the KMZ class to
handle files of any size (these mods are not yet in the current
revision).
cheers,
jon
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