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Re: Loadlib and patch order...

by Christian Walther :: Rate this Message:

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Andrea Viarengo wrote:
> So, now you are at home, in your bed... with your Powerbook...
> and you have a lot of time to spent with working on Pipmak.......!! ;)

Not really... when I'm fit enough to work on Pipmak, I'm also fit enough
to return to work... (which I will tomorrow) :/

> My only doubt was (thinking to a general use of read/write)
> that during a game should not appear the dialog window with the request
> of a file name, if the game, for some reason, wanted to be saved
> some information on file to re-read that at a later time ...
> But probably, This case may never be... and I could do the same
> just storing data in memory...

Yes, that's what the state table is for. Let me know if you can think of
a situation where writing and reading files would be better than using
the state table (which is saved to saved game files).

> By the way, are you thinking of implementing the dialogs for writing
> and reading files, inside pipmak (i.e.: without using OS API)?

No. I see no reason to replace a full-featured file dialog that looks
and works the way users expect with a home-grown substitute.

> these can not be used in Fullscreen mode (they force a return to a windowed
> mode)

Is that a problem?

> (of-course it is not serious, and also useless, but it's a little ugly,
> see the window under the dialog become white or with pieces of extraneous
> windows inside...ok, this happen in Windows...)

I have little inclination to work around Windows' deficiencies in this
respect. I assume it should be possible to run the dialog in its own
thread and have the project run along in the background, but I don't
think it's worth the effort.

> "Auguri per la tua guarigione."

Grazie!

  -Christian


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