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Re: LoginManager.RestorePrincipal

by Marcelo Caetano Martins Muniz :: Rate this Message:

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Hi guys,

 

 

I’m new in this list. But I’m working on a multiplayer on-line game using FluorineFX and I’m getting a few problems. Here is the scenario:

I’m using .net in the back end and Flex on the client.

 

I’m calling Invoke (FluorineFx.Messaging.Api.IServiceCapableConnection) to invoke calls on the client, and it is lagging a lot!

 

I’m using <runtime asyncHandler="true"/> in the fluorinefx settings, but it is taking in same cases up to 5017 milliseconds to run the call:

void Invoke(string method, object[] parameters);

Do you guys have any idea why does that call lags so badly?

Each room can send up to 100 messages per second (about 16 invoke calls for 6 different clients). But as it is an async call, I wouldn’t expect to have such big lag.


Any feedback will be welcome.

 

Thanks,

Marcelo Muniz

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