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Hi guys,
I’m new in this
list. But I’m working on a multiplayer on-line game using FluorineFX and
I’m getting a few problems. Here is the scenario:
I’m using .net in the back end and Flex on the client.
I’m calling Invoke
(FluorineFx.Messaging.Api.IServiceCapableConnection) to invoke calls on the client,
and it is lagging a lot!
I’m using <runtime
asyncHandler="true"/> in the fluorinefx settings, but it is taking
in same cases up to 5017 milliseconds to run the call:
void Invoke(string
method, object[]
parameters);
Do you guys have any
idea why does that call lags so badly?
Each room can send up to 100 messages per second (about 16 invoke calls for 6
different clients). But as it is an async call, I wouldn’t expect to have
such big lag.
Any feedback will be welcome.
Thanks,
Marcelo Muniz
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